Match ID: 63026232
Timestamp: 29:14
I got hit by Kinetic Carbine just as I started my reload, and my reload did not complete for 30 ish seconds, see attached clip
For any devs reading this, Sinclair has significantly higher base weapon damage and boon scaling than Venator, which gets unintended significant amplification from Opening Rounds and Sharpshooter
I had green arrow up on Viscous before playing him and losing as a random hero in a Custom Game Street Brawl with friends, and now it's a red arrow down
You cannot view the innate spirit scaling on your hero in the select screen in Swap Hero, Edit Roster, or Play if you were not the one in the party to press initiate the hero select, as the ALT button does nothing. However, you can see this value with ALT if *you* pressed play.
This is new in semi-recent patches. If you use Calicos ultimate just before getting hit by something that cancels or interrupts the cast, such as Abrams Shoulder Charge or Geists lvl 3 Soul Exchange, the server might not register your input in time. The sound for the ultimate will play and the...
Presumed Match ID: 38905503 (most likely) or 38904855
No timestamp or clip due to replay not loading, version deprecated?
At one point during minute 4-9, viscous stands beside an enemy creep hitting them while they are parrying. Parrying the creep resets the cooldown of their parry, allowing...
Match ID: 38964159
Time stamp: 4:14
Launching Pockets cloak near the slanted wall in front of Chapel caused the cloak to fling up into the air in an unexpected direction at accelerated speeds and leave me stranded out of bounds on top of the skybox
Applying Bebop sticky bomb to Mirage and then timing tornado so that you are in tornado when the bomb goes off does not prevent damage as it has done previously. Unconfirmed but plausible that Mirage is not immune to any damage while in tornado.
Match ID: 32560204, Shiv named "osz", notable examples demonstrated in video, in game time stamps of 7:40, 14:25, 19:22.
Whatever they are doing allows them to teleport through thin walls and floors where the backside of the wall is an open area.