Wow, I really like this idea! Maybe it can be an item that you have to have not taken damage for a few seconds, similar to Majestic Leap, in order to use it. That way it cannot be abused in the middle of a big team fight.
I agree 10 seconds would be a bit long. I merely set the range as 0-10 for argument's sake. I would trust the devs to hash out the exact range if implementing this suggestion.
As for your first question, I do agree it may be hard to illustrate or convey this in the item description. At the...
I want to start by saying that I believe the state of refresher as an item is in a really great place for 95% of scenarios. The other 5% of scenarios all come down to certain hero's ultimate abilities.
For the sake of my argument, I will state the obvious by saying: certain hero's have stronger...