Recent content by .kate

  1. .kate

    Editing the gameinfo.gi file lets the player force custom FOV

    By editing the gameinfo.gi file the player can force specific convars to set values. In this example I'm using "citadel_camera_fov" to change the FOV, which is normally tied to the player's resolution/aspect ratio, unless sv_cheats protected commands are used. The setting: Normal (file not...
  2. .kate

    Yamato alt fire significantly delayed when holding right click after melee

    Yamato alt fire is significantly delayed when holding right click after a light melee compared to mashing it. Video below demonstrates that w/ input overlays
  3. .kate

    [ATTACH]

  4. .kate

    Yamato dies to Toxic Bullets despite ult going on cooldown

    I pop Yamato ult, it goes on cooldown, and I still die to toxic bullets despite being invulnerable while transforming. I'm gonna assume this is a tick perfect incident that caused this, pls investigate and fix :waga
  5. .kate

    Very violent game freezes on certain audio events

    The game will fully freeze for a few seconds whenever some specific audio cues play. Currently assumed to cause this problem are: - Magician ult sound after stealing Pocket's Affliction (sometimes) - Yamato ult invuln sound effect overlaid on top of other ult's effects (sometimes) - Guardian...
  6. .kate

    Seven's Lightning Strike ignores Unstoppable effect

    Title. Seven's lightning strike will still bounce you around even if you're unstoppable/in yama ult. Lost the game because of it. RAAAAAAAHHHHHHHHHHH
  7. .kate

    Wraith Cards interrupt slide

    Wraith Cards interrupt sliding, making her crouch walk instead. Not good. Pls fix.
  8. .kate

    Infernus Catalyst interrupts slide

    Infernus Catalyst interrupts your character sliding, making him crouch walk instead. Not good. Pls fix.
  9. .kate

    Inconsistent walljumps in areas with low ceilings

    The newly added low ceiling detection (not mentioned in patch notes) prevents the player from walljumping in areas with low ceilings. This is an issue, as walljumping to rapidly move away from the wall is a very common move in raw aim duels in a spot like this. With the current system...
  10. .kate

    Agressive low ceiling detection prevents jumping in tight spaces

    New patch added a very agressive low ceiling detection that completely prevents the player from jumping in small areas. This was not mentioned in the patch notes at all, and while it's the right move (prevents people from spamming jump inside small rooms to avoid getting hit) it feels very...
  11. .kate

    Inconsistent clipping inside room between mid lane and base entrance (not mirrored between Sapphire and Amber)

    The room w/ boxes and juke closets between the mid lane and the mid base entrance has clips that prevent the player from jumping up on the Amber side of the map. However, the same clipping is not present in the mirrored version of this room on Sapphire side. Amber side: Sapphire side:
  12. .kate

    Power Sacrifice: silence one of your abilities for a bunch of gun stats

    This item lets you silence one of your abilities, and in return you gain a scaling amount of HP and weapon damage. If the silenced ability is your ultimate, you get extra firerate and movespeed. Bad on a lot of characters, good on some, maybe overpowered on a couple (mirage ☠️) A gun version of...
  13. .kate

    Soul orbs timing, buffering, lag compensation

    Sometimes you shoot the orb, you get a hit sound, hit marker, but you dont get the orb. (simulated 50ms ping in video below) I went to recreate and investigate this, and discovered the following: With net_fakelag 25 (50ms ping), cl_interp_ratio 1 and cl_tickpacket_desired_queuelength 1 the...
  14. .kate

    Calico melee momentum bug

    Holding melee on calico a) breaks the animation when on the ground, and b) keeps your horizontal momentum when mid-air. Probably has to do with the new cat melee thing.
  15. .kate

    Parry effect layer obscures Guardians [Graphical bug]

    Update for the 27/05/25 patch: A bit weird looking but no longer completely bugged, thank you Yoshi :)
Back
Top