Recent content by Kafki

  1. K

    Abilities that count as melee (viscous, calico,bebop) don't use conditional weapon damage.

    I am unsure if this is a bug or intended but leaping slash, puddle punch and exploding uppercut never benefit from conditional weapon damage from: - Close quarters and point blank (Tested this some more and point blank does apply its slow which is also conditional.) - Opening rounds - Long...
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