Ya the whole winners queue losers queue thing is fucking toxic and game developers need to optimize for an enjoyable game and not aggravation retention.
1. You put me a calico + a Drifer (2x close range heros) against a venator with a rem on his back
2. On top of that we have bebop and abrams (both close range heros) and the enemy team has a dynamo, infernus ultimate, rem ultimate, and a viscount human puncher.
If there was ANY reason for me...
from moment one of this match.
- terrible lane matchup for yamato. Asked for swap no one responded.
- Hypercoordinated enemy team
- that continues into mid game. Feels like up are up against at minimum a 3/4 stack of players.
No contest. Our team dead silent on mics the whole game. Enemy team...
So when are we gonna stop with these comps. In a tank meta you give 1 team 2x frontline tanks and a graves AND a paige. .... When tf are we getting draft? And if its NEVER. If this game is going to be competitive but hero selection is casual can you please un-fuck stuff like this?
Anyone else having finicky wall placement for Graves?
I remember on doorman release how frustrating casting doors on walls could be during the heat of the moment. It was very particular and u forgiving. Im having that same experience with Graves wall. Should be simple enough to cast but it runs...
Played a match today. One of our teammates had 25 hours total gameplay. He said haze must be cheating because of how much damage she does. I was in a 3 stack. I have 1400 hours played. One party member 1000 hours and the third has 1800 matches.
Playing with a warden that has not even read all...