Recent content by John Citrous

  1. John Citrous

    T3 or T4 melee item - Brawler's Dance

    I would really not find that as a problem as in practice it would really only slightly change the timing and anticipation, most of the time a full team will be there to secure the Rejuv so there're 6 parry turns. As Guard Down effect will only apply to enemies who take the damage, others can go...
  2. John Citrous

    T3 or T4 melee item - Brawler's Dance

    Guard Down effect's entire purpose is to keep enemies from parrying you in the middle of the combo attack so it will only apply after you land any hit of the combo on an enemy, with the duration short enough to let just the combo attack go through. While I forgot to mention in the original...
  3. John Citrous

    T3 or T4 melee item - Brawler's Dance

    Currently heavy melee attacks are extremely predictable and easy to punish with obvious visual AND audio cue, discouraging most players from using it entirely without first applying a stun effect like Haze's Sleep Dagger or Abrams' Shoulder Charge at T2 upgrade, etc... This item idea aims to be...
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