Recent content by joeinky

  1. J

    Just throwing this out there: caps on deaths

    For real though, this a very bad idea for this type of game. Maybe as a separate death match game mode, but it just doesn't fit in a game that can go for 50 minutes
  2. J

    Mo & Krill permanent health increase if killed during combo doesn't seem to be working properly

    Yeah I created this thread in June lol... It was fixed quite a while ago in this patch: https://forums.playdeadlock.com/threads/07-04-2024-update.9652/
  3. J

    Shaping Deadlock’s Future: Thoughts on Character Design and Direction

    I can't tell if this thread is a bit or not It's equally likely that this could be a sincere thread written by someone who has no idea about games development as it could be an insincere thread written as rage baiting
  4. J

    Kinetic Impact (Slide-To-Stun Weapon Item)

    Yeah I think having it scale could lead to some fun use cases with good use of the map or movement speed increasing abilities/items I was going to ask how you were able to mod your items into the game to see if there was a guide out there as I have a bit of programming knowledge myself and...
  5. J

    Kinetic Impact (Slide-To-Stun Weapon Item)

    I had a similar idea for one of my items threads but scrapped it at the concept phase because I thought it would be too powerful with high movement speed heroes who could spam slides, never thought at the time to just add a cooldown to it 🤦‍♂️ I like the idea and I think it's smart to let it be...
  6. J

    Various Item Ideas Part 4 (11 items)

    Back again with more item ideas Thread 1 Thread 2 Thread 3 Same rules apply as the previous threads, the numbers on the items are mostly based on feeling rather than any regards to balance, the main consideration is the effects of what the items do, and what they could add to the game, rather...
  7. J

    T4 Vitality Active Item "Go Trooper"

    A bit underpowered for a Tier 4 item I think, if you wanted something based around powering up creep waves for pushing I think it would probably make more sense as a Tier 2 item, reduce the active cooldown, lose the cooldown reduction and give it passive aoe bonus regen to troopers or something
  8. J

    Troopers heads as bulbs instead of candles

    Yeah the heads do melt as they lose health which is a cute little way of visualising their health Also candles make way more sense than bulbs or oil lamps because the whole game is about the occult and rituals and summoning, what do people most associate with that sort of stuff? I'd wager...
  9. J

    Quick cast add to the game

    Why bump two separate threads asking for quick cast and then post a third thread yourself? Go here if you want to suggest gameplay features
  10. J

    Item reducing parry stun duration

    He's probably referring to your other thread
  11. J

    Exhaustive Bullet - Stamina steal on last shot in mag

    I think it's an interesting idea, but there's a caveat that I once ran into when I thought about suggesting an item that gave your last shot bonus effects, don't forget that there are heroes who can load bullets individually (like Abrams for instance), so you could technically get yourself into...
  12. J

    Cabby - The troubled Taxi driver (With concept art, ability descriptions/ideas)

    Great design concept, model might be a bit busy but it's really cool and it's clear you've put a lot of thought and effort into it. Love the fact that the exposed engine would be the headshot hitbox. Though I would consider giving the front end and headlights a slightly more facial appearance...
  13. J

    Various Item Ideas Part 3 (15 items)

    Back again with more item ideas Thread 1 Thread 2 Same rules apply as the previous threads, the numbers on the items are mostly based on feeling rather than any regards to balance, the main consideration is the effects of what the items do, and what they could add to the game, rather than what...
  14. J

    Patron's favor, the most expensive item in game

    It's funny because they kind of already do have a built in system for this with the way some items allow you to choose an ability to imbue with additional effects, and it's actually one of my favourite additions to the Dota/Moba formula that Deadlock has brought in, so it seems obvious that this...
  15. J

    10 Various Item Ideas Part 2

    Piggy Backing off of my previous thread I'm back with some more item suggestions. As before, none of the numbers in these are based on anything but general feelings, so some maybe be numerically overpowered, some maybe super weak, the real consideration here was the effects of the items and...
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