As an update, I've played a few matches with texture quality reduced to medium and haven't had any further issues. To me this pretty much indicates that it is almost certainly the same (or a very similar) VRAM memory leak issue as being described in the post linked in my original post (as...
47054477 was very interesting.
Started lagging around 24:04 but seemed to end as soon as McGinnis' med specter particle appeared. No idea if there was a correlation.
Started again and persisted until the end of the match as soon as the teammate I was spectating walked into the enemy base right...
Happened throughout the match in 47019118. Noticeably spiked when our patron got dropped (though was happening on and off before that) and got worse when I looked towards the middle of the map. Mitigated by looking straight down, or elsewhere.
Got REALLY bad to the point that the game was...
As an update on this I've tested a couple things.
I didn't experience the same issue on DX11. However I did notice that after a point the game began hitching seemingly at random. I have no idea if this is related - it's possible the same issue is causing both and it's just manifesting...
Some time after a recent update (unsure which one) I started having major performance issues. There seems to be something specific triggering this, as the game runs fine until mid-match at which point the FPS suddenly plummets (I believe this may be accompanied by a significant spike in memory...
Either solution would be good I think. I think it would be fun if the wall was one way because it would allow Doorman to extend the time enemies are stuck in your spawn (by putting the door further back) without it turning into an exploit. That might not be desireable balance-wise though so...
This has been consistently happening to me after every match or so for a long while. I'm not sure I see anything odd with my VRAM usage so it could be a different issue but the symptoms are consistent with what's reported here. It's fixed by restarting but it'll always return. I don't...
This has been a bug for months now so it's probably already been reported.
You can see this with pretty much any replay - events denoted by the timeline markers always happen some time after the marker on the timeline. In this screenshot the playhead is at the point where the kill happened, but...
I noticed this in the latest patch:
"- Ivy: Fixed visibility issues with Air Drop"
My assumption was that this meant a fix for the impact effects which are incredibly unreliable and more often than not don't actually appear, making it appear that you got hit by nothing. Either this is for a...
Okay, that's definitely a mouthful of a title.
Essentially - if an ability:
- Has a non-default quickcast setting
- Has a secondary binding
- Has the primary binding set to the default
Then something will go wrong when loading the settings and something will be lost. Most of the time, this...
Yeah I had the misfortune of being in a match with this guy, not a bot, just a bad person. Killed himself 10 times and then went AFK in spawn holding down Mouse1 in 34287217
Something similar happened to me in 29856543 at around 40:55.
Dynamo pulls me (McGinnis) with rescue beam as I'm trying to zipline and I get stuck in the attaching state but on the ground.
I was still able to move around freely while this was happening and it resolved as soon as I hit space to...