Recent content by jesh

  1. J

    Yamato Flying Slash getting prematurely cancelled

    The last several yamato games I've played (~1 week), there have been numerous instances of flying slash casting and going on cooldown without yamato moving at all. The animation may start but then it's immediately cancelled. I don't believe I am cancelling it via key press, but it's possible...
  2. J

    Key Inputs Not Registering After Death/After Respawn

    I've had this on and off for a few months too. I lose key inputs regularly after I press tab, and it's usually only when doing so recently after respawn/at the beginning of a game. Pressing escape several times until the menu pops up usually re-enables other key inputs for me
  3. J

    OSIC-72 'DIABLO' Strike and other damage items

    In this thread: a series of more casual damage items that I feel would make deadlock more fun. Some of my fondest memories in dota involve my friends and I buying items like dagon, meteor hammer, etc, so this is an attempt to make viable-but-still-kind-of-silly items. Unsure if the devs/player...
  4. J

    Lash Jump and Crouch Animation Bugged

    latest hotfix seems to have fixed jumping but crouching is still doing it (at least in hideout)
  5. J

    Rethinking smoke of deceit

    Totally! I'd love to see some outside-the-box thinking when it comes to item design/ganking tools. I guess my real request with this post is "please don't provide smoke as-is from dota". I'm more than happy to see differing approaches to fulfilling the same item niches between the games
  6. J

    Rethinking smoke of deceit

    There have been a few posts here requesting a smoke of deceit-like item, but I'd like to make a case for a couple of changes to the way such an item would work as opposed to a more or less straight port from dota. 1. I dislike the idea of a teamwide smoke item. For a teamwide smoke ability, I'd...
Back
Top