See title. This only occurs after a game has been played in the current session, and occurs every time a switch happens until the client has been closed.
In many cases, the line-of-sight algorithm for AI entities does not take into account small protrusions in terrain or environmental objects which will block shots. This results in situations where troopers get deadlocked trying to shoot each other, and causes much annoyance for me when I play...
When an enemy is hit with Siphon Life, that enemy receives a debuff, and you receive a buff which is tied to that debuff. The item is able to correctly add up multiple instances across multiple enemies and give you the combined Max HP from all inflicted debuffs. However, if an afflicted enemy...