Recent content by jc66266

  1. J

    Viscous Ball Cancelled by Ethereal Shift

    Previous patch: Viscous remains in Goo Ball during Ethereal Shift and can damage and stun enemies. This patch: Goo Ball's channel is completely cancelled when Ethereal Shift is used (unlike Warden's Last Stand). The cancel seems to be a side effect of the Ethereal Shift changes with "abilities...
  2. J

    Stunlock Bug - Stun Timer Restarted by Consecutive Stuns

    Bug discovered by Blokhead During a stun, if a consecutive stun is applied it will replay the original stun in full. Parry is a long stun so makes for a good example to stunlock: Viscous Parry Stunlock Seven Parry 2 Stunlock Viscous Stunlock with Infernus Infernus is using an upgraded ult...
  3. J

    Sleep Effects on Channels

    When Warden is slept during Last Stand, he can still aim his Ultimate. Expected behaviour would be that the ultimate deals damage but its aim remains in place while Warden is slept. When Viscous is slept during Goo Ball, ball damage is disabled. This is inconsistent with other channels where...
  4. J

    Input Buffer Fails when used while on CD, while Silenced, while busy, or after missing a target

    If you hold inputs for an ability while Silenced, the ability is on cooldown, while busy, or the ability fails (with the exception of being stunned), then continuing to hold the input will not cast the ability. Cube is used and held while it is on cooldown. When it comes off cooldown, the...
  5. J

    Viscous - Teammate dying as Cubed

    This is mainly for Viscous but could apply to more team casting abilities. Issue 1: No Refunds / Cube not protecting from damage When you cube an ally just as they're about to die, it shows them cubed for a brief moment before The Cube disappears and they die. In this case, it would be nice if...
  6. J

    Casting without click

    This happens on all abilities where you can select a target then click to cast it. If you press the ability key as the ability comes off cooldown, it will instantly activate the ability instead of letting you click to cast it. This happens despite being set to Confirm Cast (click to cast).
  7. J

    Viscous Ult Hitbox

    Here is an example of jumping "over" (inside) the Goo Ball to avoid getting hit.
  8. J

    Viscous Puddle Punch Misalignment in Ball

    The Puddle Punch does not match its display indicator while in Goo Ball form. It comes out at an unexpected position/direction.
  9. J

    Viscous Ult Hitbox

    Viscous' Ult doesn't hit players who are elevated even when their lower body is completely inside the Goo Ball. The hurtbox is very unforgiving to elevated targets (standing above or in the air)
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