Recent content by JasperP

  1. J

    Massive Performance Issues - Vulkan and DX11

    Hi, Can you take a PerfView trace to help us isolate the issue? Instructions for taking a PerfView capture can be found on the wiki: https://developer.valvesoftware.com/wiki/PerfView#Preparing_to_Trace . Make sure to follow these steps exactly. Once you have a .zip file, you can DM it to me...
  2. J

    Suggestion about rendering

    Please follow the steps documented in our wiki page on PerfView: https://developer.valvesoftware.com/wiki/PerfView#Preparing_to_Trace . Make sure to follow these steps exactly. Once you have a .zip file, you can DM it to me here on the forums.
  3. J

    Suggestion about rendering

    Thank you, that really does narrow things down. If `cl_particle_simulation 0` stops the hitching, then it's not related to rendering at all, and shouldn't be related to graphics VRAM. This is where a PerfView trace would really come in handy so we can dig into why particles appear to be so...
  4. J

    Suggestion about rendering

    That log messages isn't directly relevant, however, I see a 214ms frame time and 5FPS which seems extremely excessive. A PerfView capture would be great if you can grab one. I have one more test for people, which is `r_citadel_gpu_culling_two_pass 0` in the F7 console. Does this help framerate...
  5. J

    Suggestion about rendering

    What GPU are you running on? Also, if you're running on Linux, are you using Proton or another solution? For those running natively on Windows, are you also seeing the SteamNetworkingSockets messages in the F7 console and if so, are you on Windows 10 or Windows 11? I know these details might...
  6. J

    Suggestion about rendering

    What OS and GPU are you using? Can you test if this happens on both D3D11 and Vulkan?
  7. J

    Suggestion about rendering

    You can use the Steam FPS Overlay or the built-in overlay to get more concrete numbers instead of a hunch. (Note that the built-in overlay has a bug where it freezes FPS after a match is done; I've fixed this internally but it isn't in the public build yet. To workaround, either relaunch the...
  8. J

    Suggestion about rendering

    Follow the steps on this wiki page to take a PerfView trace to send to us. If you aren't able to send a trace, that's OK, you can still help by telling us details about your OS version, your GPU, and running some basic tests for us: 1. Does switching to Vulkan in the settings help performance...
  9. J

    Suggestion about rendering

    DMs would be great. Thank you.
  10. J

    Suggestion about rendering

    Thank you for the crash dump and the traces, especially how organized they were, and the inclusion of videos. I don't have anything immediate to report right now, since it will take a bit to do a more thorough investigation and fix, but I did want to report back and say that it did help give...
  11. J

    Suggestion about rendering

    Thank you for all the testing and all the notes; it is really helpful, and I already have some ideas of things to look into on Monday. Internally I use bot matches to test performance with, so it's good to know you can reproduce the performance issues in a bot match. If the Vulkan crashes...
  12. J

    Suggestion about rendering

    Are you seeing the RAM increases while in a game? Does it happen idling in hideout or sandbox mode? If no, does it happen in a bot match, or just in real games? Are you using the Vulkan or Direct3D 11 backend? Does changing graphics backends make the stutters and RAM usage better or worse? Can...
  13. J

    Suggestion about rendering

    Which telemetry system? Are you using an in-game overlay, the Steam performance overlay, or a third-party application?
  14. J

    Hero specific key bindings not saving/working properly

    Do you have a 1422450 then? Is it in there?
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