Hi,
Can you take a PerfView trace to help us isolate the issue? Instructions for taking a PerfView capture can be found on the wiki: https://developer.valvesoftware.com/wiki/PerfView#Preparing_to_Trace . Make sure to follow these steps exactly.
Once you have a .zip file, you can DM it to me...
Please follow the steps documented in our wiki page on PerfView: https://developer.valvesoftware.com/wiki/PerfView#Preparing_to_Trace . Make sure to follow these steps exactly.
Once you have a .zip file, you can DM it to me here on the forums.
Thank you, that really does narrow things down. If `cl_particle_simulation 0` stops the hitching, then it's not related to rendering at all, and shouldn't be related to graphics VRAM. This is where a PerfView trace would really come in handy so we can dig into why particles appear to be so...
That log messages isn't directly relevant, however, I see a 214ms frame time and 5FPS which seems extremely excessive. A PerfView capture would be great if you can grab one.
I have one more test for people, which is `r_citadel_gpu_culling_two_pass 0` in the F7 console. Does this help framerate...
What GPU are you running on? Also, if you're running on Linux, are you using Proton or another solution?
For those running natively on Windows, are you also seeing the SteamNetworkingSockets messages in the F7 console and if so, are you on Windows 10 or Windows 11?
I know these details might...
You can use the Steam FPS Overlay or the built-in overlay to get more concrete numbers instead of a hunch. (Note that the built-in overlay has a bug where it freezes FPS after a match is done; I've fixed this internally but it isn't in the public build yet. To workaround, either relaunch the...
Follow the steps on this wiki page to take a PerfView trace to send to us. If you aren't able to send a trace, that's OK, you can still help by telling us details about your OS version, your GPU, and running some basic tests for us:
1. Does switching to Vulkan in the settings help performance...
Thank you for the crash dump and the traces, especially how organized they were, and the inclusion of videos. I don't have anything immediate to report right now, since it will take a bit to do a more thorough investigation and fix, but I did want to report back and say that it did help give...
Thank you for all the testing and all the notes; it is really helpful, and I already have some ideas of things to look into on Monday. Internally I use bot matches to test performance with, so it's good to know you can reproduce the performance issues in a bot match.
If the Vulkan crashes...
Are you seeing the RAM increases while in a game? Does it happen idling in hideout or sandbox mode? If no, does it happen in a bot match, or just in real games?
Are you using the Vulkan or Direct3D 11 backend? Does changing graphics backends make the stutters and RAM usage better or worse? Can...