Recent content by itravis888

  1. I

    Deadlock ward equivalent - proximity sensor/ tripmine

    Frankly I do not want Deadlock to be like CS: GO. That aside, the game does already play with vision - smoke vents, the veils, varied elevation, and complex sightlines. The difference being that these are, again, extensions of what the player literally sees with their eyes. I find a lot of value...
  2. I

    Lategame upgrades for Spirit Strike and Melee Charge

    Yeah mostly agreed here. I mainly feel the lack of an upgrade for spirit strike. Melee builds feel hobbled late-game when it's eating up a slot.
  3. I

    Deadlock ward equivalent - proximity sensor/ tripmine

    Wards are unnecessary as this is a third person game with a ground-level perspective and vision is by design limited to what you can see with your eyes. There is so much passive vision in this game between troopers and five teammates, if at any point you aren't aware of an enemy's position and...
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    Anti-Burst Spirit Resist Item

    Very in favor of an anti-burst item, considering how drastically burst as a strategy can be leaned into, feels like there could be more counterplay. I think I'd prefer one that doesn't interact directly with shields. Maybe just a passive cooldown that reduces a large amount of damage from a...
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