Recent content by irover

  1. irover

    How to Lower Volume of Character Voice Clips via Console Command(s) [to Reduce Wife Aggro]

    My wife wouldn't stop derisively immitating Ivy's "job interview" voice clip, not to mention making questionable jokes about the word "knickerbocker", so I threw together the following console commands to selectively lower the volume of certain sounds (viz. roster selection lines, standard...
  2. irover

    Steam Input breaks after launching into game with a controller layout that uses a custom action set layer (21-Nov-2024 patch)

    Addendum: can't fathom slork how to describe it, but my in-game controls are also busted in various ways, e.g. a dually-bound Jump/Zipline button-input no longer works, inputting a left-click (bound to R-Trigger) while perusing the shop inexplicably opens the game chat (all)... Core...
  3. irover

    Controller Support/SteamInput Bug & Feedback

    21-Nov-2024 Patch: Launching into game with a controller layout which uses a custom action set layer appears to break Steam Input until the controller layout's custom "" layer is deleted, at which point the very same (initially-problematic) layout can be reapplied. However, upon reboot the issue...
  4. irover

    Steam Input breaks after launching into game with a controller layout that uses a custom action set layer (21-Nov-2024 patch)

    Hard to describe. Loaded up Deadlock, controls weren't working as expected on the main menu. Figured it was like the last Steam Input borking, so I loaded up Sandbox -- but this did not fix things. In fact, it revealed that none of my regular controls were working in-game, but that an Action Set...
  5. irover

    I rated a loss 5 stars on the "how fun was the match" and it TANKED my match quality

    tbf the dev end of Deadlock is effectively a black box, barring the proffered tidbits (which we, in good faith, meekly assume to be exhaustively true), and so OP's speculation isn't entirely unreasonable, certainly not to the extent that many posts in this thread seem to suggest. For what it's...
  6. irover

    Viscous alternate fire and melee bug?

    Definitely a massive problem for Viscous. Would love to know if what borthpolymer posited is indeed the case behind-the-scenes -- would love any appropriate/requisite tweaking even more so. Whatever the cause, some improvement in Viscous' gunfire-melee-gunfire fluidity (so to speak) would be...
  7. irover

    New topic: some people just don't get it

    The game is still in playtesting. Experimental design tends to involve the changing of variables under observation, so as to expand the body of known facts and further inform operative assumptions. Doesn't that answer all questions regarding peculiar back-end behavior..?
  8. irover

    Steam Input problem on menu

    Confirmed in Build 5,327. Binding e.g. DirPadUp to {LButton} within [In-Game Controls] will send LMB on main menu whereas [Menu Controls] binds do not get sent. Not discernibly tied to boot conditions of game, Steam, or system; no conflicting startup apps or incompatible programs running. Steam...
  9. irover

    Transparency in the ranked system

    Jacobian matrices and partial differential equations seem pertinent, FWIW.
  10. irover

    How do you move like this?

    that's actually mcJagger
  11. irover

    Transparency in the ranked system

    O, the mystery and the splendor. O, how majestic are the shadows which dance before me, gliding across these impenetrable walls. Could there be more to life than this...?-- Ah, a breadcrumb! (Waddle waddle; peck, peck, peck.)
  12. irover

    Controller

    It's nice to see dev talk about controller gameplay in particular. Unsolicited thoughts on the subject: with enough tweaking, it's entirely possible to access to (nearly) all core gameplay functions on a modern controller, even one which lacks gyro input and/or any extra button (e.g...
  13. irover

    Transparency in the ranked system

    Nifty chess analogy. Issue wrt law of large numbers is that its elucidation occurs only with a sufficiently large sample size, i.e. some quantity which is generally in excess of however many matches even the most devoted players are likely to attain. Just for what that's worth. Great post, though!
  14. irover

    Double parry

    Could be tied to the (semi-)recently-implemented input buffering system..? Or do you have any external mouse/keyboard-related software running, e.g. AHK, which might be affecting your inputs system-wide..?
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