I was just messing around when I accidentally fat fingered Calico's ult at the same time I pressed to become Ava. Turns out if you click both at the exact same time you can ult and stay as Ava, which increases Calico's move speed while ulting as shown in the attached video.
I think the sewers are awesome, but right now only 2 characters can even access this huge part of the map, might it be a good idea to add a shrink ray equivalent to normal play so all heroes can access the sewers with a soul investment?
Right now viscous' ball seems to struggle to go up slopes / stairs when he is shrink rayed, not sure if it's intentional or not.
Also side note, his shrinking animation is him turning into the ball, but a lot of heroes have an A pose for shrinking so I assume that is intentional.
Pretty self explanatory, there have been attempts in the past to make a "Soul Rebirth" type item, and now that the rejuvenator has been changed, why not re-introduce it as an item?
I also thought maybe like glass cannon it could reduce max hp, but I'm not sure if it's necessary.
I thought it would be cool if there was an item similar to Active Reload, but its more of a spare magazine with a worse cooldown than Active Reload. It would probably be preferred over Active Reload for burst damage characters, where active reload is preferred for giving better stat bonuses and...
I made a mockup for a potential way to represent it via deadmock. I assume for an item like this the devs would add additional stats but I think this is the main one for this.
I recently watched AndrewChicken's video on fire rate, and would agree that it is definitely in a powerful state right now, leaving some percentage based damage increase items more neglected.
My suggestion to increase build variety would be to make fire rate buffs diminishing, but add items in...
Good to know, I had posted Mirage ideas there a while ago but I wasn't sure if people actually looked at it so thought would be more fun to post here, I posted it there also now :)