Recent content by insert31990

  1. I

    Parry stun needs diminishing returns if melee based hero’s are to ever become a thing in this game.

    you could remove universal melee and go full dota by separating heroes into ranged and melee primary fire. :)
  2. I

    Parry stun needs diminishing returns if melee based hero’s are to ever become a thing in this game.

    lots of good thoughts in here. i'd settle for keeping light melee but removing strong melee and parry.
  3. I

    Parry stun needs diminishing returns if melee based hero’s are to ever become a thing in this game.

    i'm fine with it, but i simply don't think the mechanic is fun to interact with, or necessary enough to justify 2 entire button inputs. with the funneling meta (double leeching) coming to light, removal of melee/parry would slow this tactic down organically and give the opponents time to punish...
  4. I

    Parry stun needs diminishing returns if melee based hero’s are to ever become a thing in this game.

    wouldn't this mean that removing melee would increase the overall skill cap? in chaotic teamfights, the most level-headed tracker should come out on top, not the one spamming melee.
  5. I

    Parry stun needs diminishing returns if melee based hero’s are to ever become a thing in this game.

    melee and parry seems kind of pointless when melee becomes a guaranteed self-stun as people become more familiar with the mechanics. it really only sees use in the first 9 minutes as a way to secure souls. the idea of feinting with melee as justification to keep the mechanic comes across as...
  6. I

    I think item choices should be hero specific

    removes the entire appeal of a moba. -1.
  7. I

    Read the patch notes

    this does bring up an issue though -- how are new players supposed to know to punch this thing at all? same with the sinner's sacrifice. it is not intuitive that the game is asking you to punch these things.
  8. I

    Builds don't show up in game unless you hit 'Browse Builds' on the hero first.

    the desire expressed in this thread is allowing us to simply select a build using the drop-down menu while in-game, instead of guessing which hero fate has in store and adding a guide from the main menu. this can be extremely frustrating if you are deciding to add multiple new characters to...
  9. I

    the game never puts my party (2 people) in the same lane together.

    i thought it would. if not, it should.
  10. I

    Builds don't show up in game unless you hit 'Browse Builds' on the hero first.

    +1. this would be such a massive quality of life improvement.
  11. I

    Game lag/FPS drops

    thanks, i already had everything set to low/off but was not aware of low latency mode. i have also set a very reasonable frame cap of 120fps. (double my refresh rate.) i would prefer the game be able to run at 60fps at 100% viewport resolution like in counter-strike 2, but upscaling the image...
  12. I

    Game lag/FPS drops

    +1. performance was an issue before the 6/6/24 patch. Windows 10. i7-7700k. 16 GB RAM. 1050Ti. i usually get around 60fps in cs2 on medium/high settings, but in deadlock, with everything low, and at 75% viewport resolution, the game struggles to maintain 40fps. sometimes it dips as low as...
  13. I

    Heavy FPS stutters

    truthfully the performance was always bad, but this patch did make it worse. 1050Ti. i usually get around 60fps in cs2 on medium/high settings, but in deadlock, with everything low, and at 75% viewport resolution, the game struggles to maintain 40fps. it can dip much lower during hectic...
  14. I

    some haze clips from different matches

    it was really interesting getting to see talented people play. :) thank you. tall buildings + high mobility = juking that is exciting to watch, just like dota.
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