There are instances in-game where using Assassinate on a quickly moving target (e.g. mid-dash) goes right through them. This made me curious if Assassinate is hitscan or not, and I found some puzzling results. Essentially, Assassinate seems to be hitscan, but there is a semi-random delay between...
yeah this bug is somewhat rare, it's happened to me twice in like 150 games, but i don't think its intended behaviour since the skill goes on cooldown and everything. would be nice to get fixed