Do you mean outgoing or incoming? Considering that it's upgraded from return fire, I guess it's incoming damage. So, that makes this item a bit too specific. Is the idea to buy this item and go full spirit resists without bullet resists?
Anyway, I think since this item could have negative impact...
Great idea, fully support. However, the stats are a bit overbuffed. There are some heroes which aren't OP because of cast time delay, on Wraith cards for example the twice reduction of delay would be a bit too strong. The general idea though is very good, I like it a lot.
P.S. seems similar to...
I like the idea of this item. However, I think it's very tricky and can be too strong in certain cases, heroes may become unkillable by just standing still. Also, displacement immune seems a bit strong. What if instead, there could be an item which places a Flag with some radius. The flag will...
Hi, I very much like your idea, but controlling several heroes at once is a big deal. May be there is an option to have multiple players play one hero? Take Cho/Gall from Heroes of the Storm as a reference. You could both play as a one hero from the beginning and then split upon your needs xD
Thanks for the feedback! You've really hit on some key points.
You're absolutely right, his core design is as a Support/Controller, and he would appeal most to players who enjoy that strategic, area-denial playstyle. However, I agree that a hero should have some flexibility. His potential for...
Hello, fellow Deadlock players!
While our current roster is filled with aggressive brawlers and relentless assassins, we're lacking true masters of control who can dictate the terms of a fight. I propose a new Support/Controller hero designed not to secure kills, but to deny engagement and...
Hi all,
There are a high variety of heroes with different playstyles already in the game, and thinking about a new playstyle I had an idea about this new hero Wind Master (I like the name Cyclone :)).
The main aim of his kit is to disengage the fights quickly and blow away the close range enemy...
Match id: 29356224, 29302369, 29280232
My teammates are always feeding, I don't know why but I get a lot of bad players in my team, I cannot even see their ratings, why does it happen? I always have more or less good KDA, while I get several teammates with 0-15. Please decrease soul bounty for...