These straightforward heroes don't exist in a vacuum. The reason they would be more straightforward and focused compared to other heroes would be because they wouldn't interact with the macro, which changes how the game is played overall. This would be like adding some checkers pieces to chess...
What I'm trying to communicate, and what I feel others are saying here as well, is that this idea of a 'role' at all is antithetical to the game's identity. What you're proposing sounds to me like putting frets on a violin. Strict roles wouldn't help Deadlock appeal to a casual crowd, it would...
I mean the goal is fundamentally to make a good game, right? Your proposition of strictly defined roles is, to me, antithetical to the game's mechanics. At least in my interpretation, the lack of roles and the flexibility of items gives the players full control over the macro game as well as the...
This behaviour is logical if one were dragging the actual chat and not using the scroll bar, sort of like on a phone, but not while using the scroll bar, and clicking into the chat window closes it (not that I would want a phone-style chat). When dragging the scroll bar up and down, dragging...