Basically upgrades that wouldn't really work as an item for the normal shop. For various reasons.
To not make buying those a suicide for your own strength, these upgrades would cost a different kind of currency (Let's call it a "Coin" for now). Those coins you, and everyone else in your team...
Mercy Kill - Ultimate - Execute a friendly player, then bring them back refreshed.
It is technically a resurrection, but with a caveat: It is not a typical resurrection. You cannot bring back friendlies that were killed by enemy team. This isn't Overwatch Mercy's "Heroes Never Die" ability...
Ressurection - Execute a friendly player, then bring them back to life.
Because I've played Tactical Breach Wizards and I found that concept hilarious. It would be useful to "execute" low-hp friendlies during a teamfight to deny enemy a kill and bring them back, perhaps even to full. It would...
I tried that, didn't work.
I will try out just reinstalling the game.
BTW, launching the street test map, or some other custom maps, through the console command doesn't work either.
I have already made a couple of posts about this, but after each major update I try and fail to try out the sandbox mode.
Each time it fails.
This time, however, I managed to snap a pic of my console as it was loading.
The [SteamNetSockets] part is what it was constantly returning during the...
Accelerator - Active.
When activated stay in one place and charge up momentum. When activated again, or after a few seconds, use all of gathered momentum to shoot yourself in a direction you're moving. If you're on the ground, you will stay grounded and slide until you lose your speed or jump...
I had this problem ever since I started playing, but whenever I try to access the Sandbox I get this
I even turned off my VPN because I heard it helps.
Spirit Boom
(Requires Spirit Strike)
When performing a light or heavy melee attack against a hero, deal extra spirit damage and create an explosion - dealing damage to everyone in the area (based on the damage you've dealt to your target) and reduce their spirit resist and drain 1 stamina.
Forgiving Parry
Adds a "Blocking" phase after an unsuccessful Parry.
If you take a melee hit during the Block, it reduces the damage taken by 45%. It does not stun the attacker or replenishes parry cooldown.
This item is meant to make Parries a bit more forgiving, without entirely punishing...
Their name would be Reaper, because they're a combination of a Scarecrow, Farmer and well... the Reaper.
Classic name, I know. But it fits the farmer vibe.
Their playstyle is all about nurturing, preparing and then reaping fruits of their labour... Which means they have a length set up that...
Yeah, I agree that Valve will most likely never add a character such as this.
At the same time this is a forum for character ideas, and every single idea here is also a new mechanic that (at the time of writing) does not exist in the game. Even the Disabling Curse because we don't have anything...
A frontliner whose ultimate allows them to switch between long-range defensive with CCs and short-range offensive playstyle designed to break down through any defenses. The idea for this character is for them to act like a tank/disruptor during a teamfight, that can quickly shred their defense...