What "coding" are you talking about?
"Moving" is not something inherent to Seven or Wraith's ultimate. Valve is simply making the mechanics less obnoxious and unfun to play against or as by adding interactivity to them. Same goes for Haze's updated 1.
Unintended interaction between Escalating Exposure stacks and debuff resistance. The stacks seem to progressively last less and less, severity depends on how much debuff resistance the target has.
Maybe it multiplies the previous value by (1 - debuffResistance) when calculating and assigning the...
To see spirit scaling shown on abilities with shop opened, you still need to press ALT to see the values.
Recent changes made it so that spirit scaling is shown at all times without the need to use ALT - this behavior is inconsistent.
If you try to double crouch (down dash) during magic carpet duration, you dash forward instead and the carpet doesn't get cancelled.
Tested on Warden in sandbox.
There is a related bug report to mine: https://forums.playdeadlock.com/threads/uncrouching-cancels-magic-carpet.27367/