Spectated a teammate during respawn time while I had an item queued for auto-buy. When the teammate I was spectating entered our base shop, auto-buy triggered and I bought my item.
This forum is meant for concepts for new heroes, not feedback on existing heroes. It's likely the devs won't see your feedback here. Post in the Hero Gameplay forum instead.
Upgrading Sinclair's ultimate ability while another ultimate is copied will give the upgraded effects of whatever ultimate is currently copied, but once the copied ultimate is used or its duration expires, the base ultimate (Audience Participation) does not receive the upgrade. The copied...
If a hero reduces a turret's health to 0 within the first 4 seconds of its lifetime, it will not spawn a soul orb when it expires. As a consequence of this, players who want to gain souls from McGinnis' turrets must wait at least 4 seconds after it is deployed before dealing damage to the...
This is great! It might be useful for this forum if there was an option to copy the item description as plaintext. It would make items easier to search for and compile large amounts of items as data, if the devs would want to do either.
Clearly not a cheater to me. He frequently misses and he hits more bodyshots than headshots. When enemies are behind a veil, he aims at where they were before he lost sight of them instead of tracking their movement without sight. Also, he gets hits by melees multiple times. Most of his parries...
Why would this be an active item if the cooldown starts when you shoot a target? If the effect is only desirable on heroes, then it can just be a passive that only triggers on heroes.
[response to the main post]
I'd like to know your inspiration behind each of these items' designs. What roles do these items fill that are distinct from items that already exist? Also, why do you think these should be items, accessible to everyone, instead of an ability for a new hero?
As an...