here's an updated design for him so he doesn't get mistaken for amber/hk all the time
the green is supposed to be akin to oxidized copper to reflect the archmother side but i feel like the formation is a bit unnatural. i'll probably give it a better look when i have the time
looking at graves' lore, it seems like i may need to do a small amount of changes to his own to differentiate them?
my original concept for fossor's "visual novel" was that he was originally a retired veteran turned gravetender feeling immense regret after participating in a war for fairfax...
hmm.. i'll keep it in mind, although i think he's still in need of a small redesign considering the troopers changed and his original concept was based entirely on the fact that both sides had candles
got busy with college but it looks like we're already having a necromancer hero?? pondering if i should even redo him in this case, but maybe gravekeeper is different enough from a necromancer anyway
sounds like warlock kit from dota, i wouldn't mind that either honestly -- it was more of a personal choice, i just wanted to keep the thematics of him wanting everyone to fight for the cause. so a group supportive ult sounded like the way to go
originally, i had intended for his minions to be his main source of his damage -- as you mentioned, like with viscous and his goo ball, punch, ult and dynamo with his wave and ult, fossor's supposed to be a middle ground between the two of them
wherein they can both build spirit and run down...
i really like summoner heroes in games, chen/warlock/np/bp/visage in dota, tiamat in smite, caliban in warframe, to name a few... the power fantasy of just having a whole personal army at your disposal is unparalleled to me, as i was never really a big fan of the "turret summoner" hero. i feel...