Recent content by evildoctor130

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    Anti-caster (building a hero around Nether Ward)

    Thought of a way Nether Ward could be transferred to this game and built a character around it. Ended up with this. The 1 and 2 aren't as developed as the other two, they're just Templar Assassin's Refraction and High Templar's Psi Storm with extra fluff. I intentionally did not include hard CC...
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    Abductor (Durable, pick-off, CC)

    Drawing the path between the hero and the portal (similar to how Drifter's Bloodscent looks) visible to both teams would be a pretty elegant solution. I originally wanted the ultimate to start with the grab and the portal spawns in a random ground location, but thought it would be too random...
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    Abductor (Durable, pick-off, CC)

    Single out an enemy to capture and kill instantly. Playstyle - Tanky pickoff character with disabling utility. Can dive into the backline and soak damage while walking back to the portal, or snatch frontliners and use his tankiness to ignore retalation from other enemies. Example play: Plant...
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    Rat King, Swarm of Rats in Clothes (Debuff, Pushing, Durable)

    This kit may be too overtuned, especially with the upgrades. I spent a little too long filling this out. At least that's what I'm feeling. Let me know if there are any changes you would make or what you think about this. Would this be fun to play? How do you see this kit fitting into the current...
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    Rat King, Swarm of Rats in Clothes (Debuff, Pushing, Durable)

    I made this character starting from a character concept that would be cool. I was thinking there aren't a lot of characters that are a bunch of little guys that combine into one character visually. I started off with a passive/scaling that fit thematically and then worked from there. I went for...
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