40528211 - My lane partner died 5 times in 10 minutes, I died 0 (hitbox issues in opposing team's favor also didn't help matters)
Matchmaking looking pretty rough still
Not necessarily a bug, but seems like a really clumsy/unintuitive design - it's a bummer to have to give up benefits of the original item when upgrading it
What's sad is that their supposed solution doesn't seem to have fixed the solo matchmaking either. I still get into plenty of matches that are basically determined by which team has fewer noobs or more super skilled players who don't belong in that match
Gonna give this a bump since it's a pretty severe problem, don't know how many times I've seen Gray Talon charge up, I dodge, avoid the projectile entirely, and get hit anyway. Extremely frustrating and invalidating of any competitive integrity.
From what I can tell, they've now removed the visible warning (so that players don't make the connection?) but left roughly the same behavior, since my 5-man group is still prevented from queuing at all. Nice.
With Wraith's teleport it makes a little more sense, as there's magic involved and they can make it whatever they want. With a character diving, it's just the current location and getting hit unfairly--not a feature.
I've noticed a pattern where players' hitboxes (or whatever is used to calculate hits for AoE damage especially) get left behind at the original starting point of a dash, seemingly until the dash lands on the other side. This leads to a lot of frustration with Warden's CC range, walker slams...
Just solo queued with 4 purple priority characters and yellow priority Lady Geist, ended up getting Lady Geist even though 3 out of my 4 purples were not in that match
Match ID: 26601355
Something in the recent updates has effectively killed my ability to duo queue with a friend because it treats us as a "high skill range party". He's a better player than me, but I definitely held my own in our matches before - unfortunately, due to the exclusive matching with other parties with...