Example c objects seem to bee a serious problem. ide rather the wall just intersect the entire vehicle but instead it gets pushed up leaving gaps for people to shoot under it
There is a serious bug that causes paradox's time wall to get pushed up by several feet if the wall is placed next to certain walls or objects and ledges. this really harms paradox's game play and i feel like it should be a priority to fix this bug. its fairly easy to reproduce as well as it...
The items description specifically says become immune to bullets, but for some reason effects that are only applied by bullets still apply, only some though it seems. this seems counter intuitive and greatly detracts from the value of metal skin. to me it feels like this should be considered a...
You need to reduce your variables by not aiming for the head. while your visual spread/recoil my not be that high your actual spread/recoil can get quite bad. you are missing shots and getting less head shots as indicated by all the Zeros and non amplified damage numbers that pop up at the...
did you even watch the video? there's literally multiple videos on the forums of it just going straight through without being affected at all, its like a 50/50 whether the wall actually slows the hook or not thats the problem
Dynamo has one of the most powerful abilities in the game by a long shot. an ability that can disable an entire team for significantly longer than every other form of disable in the game. twice if you buy refresher which you should. not to mention his percentage max hp damage and healing, he can...
This isn't a bug. your high fire rate is creating enough recoil to exceed dynamos recoil recovery rate. This is an aspect of balancing the game through various avenues. Dynamo has a very accurate gun that is very easy to get head-shots with cause his bullet width is quite high. if he was able to...
most aoe abilitys are coded this way to prevent damage occurring through walls. this is an unfortunate side effect of that. a potential work around could be making the aoe ray cast from the point of impact.
how is gaining and losing stacks going to be affected by the falloff? do you still lose 50 health if you die with a partial hp steal on you? if someone dies and you have a partial stack from them do you gain a full stack? what about when you lose it?