Yeah but those are way more powerful and again, general use, so the duration, cost, cooldown, and difficulty of hitting them has to be way worse than something like this would be. And those don't work if it's a channeled ability that's already been turned on like 7s ultimate.
Yeah something like this would be what I'm looking for. I like the idea of sacrificing your health as part of the cost too, might help balance it out in some situations like a 1v1, where it would effectively drastically reduce the time to kill for both players. All DoT effects might be a bit too...
The counterplay is not relying so heavily on lifesteal? Or pivoting your build into other kinds of healing? You're acting like lifesteal is the end all be all of healing. Investing into it heavily should be a niche build, it should just be a compliment to an already decent build most of the...
This is very much NOT what I'm asking for. this is almost completely unrelated to what I'm asking for actually. I want something that counters lifesteal specifically, as also reducing normal healing to this degree would be overpowered and not the specific counter I'm looking for. And more than...
Those are all used for sustain specifically, as that's what lifesteal does. This would reduce one source of sustain specifically, not all strategic play, as sustain is just one tool that is able to be used in strategic play.
It wouldn't completely shut the abilities down, they would still deal...
50% is barely any stronger than healbane already is, and would still be weaker than the easier to proc toxic bullets which reduce healing by 55%, and at tier 3 it'd be the same price. And it's not like I'm asking for an item that would disable lifesteal completely, just make it significantly...
Oh and leech, which is almost definitely going to be used in a lifesteal build due to it's high spirit and bullet lifesteal, reduces the effects of healing reduction. This item would bypass that but only for one person.
Well for one thing like I said those are more general anti-healing items, I want something stronger and more specialized. But also those can be countered by something like Debuff Remover or Unstoppable, this would be a buff applied to you that the enemy wouldn't be able to remove with those...
I've run into quite a few very powerful builds that rely on having high lifesteal from their items to heal through any damage thrown at them. But besides the anti healing items, which I feel should be more for countering actual healers, and apply a debuff to the opponent, there's nothing to...
This would actually be hilarious, especially with how her backstory is her beating death in a game of aritfact, connecting her to third valve game would be so cool.