Basically 2 Ideas:
Bulleteater: Lets you consume the remaining bullets of your weapon to heal yourself but gives you the penality of disarming yourself for a certain time
Souleater: Consume 50% of your current souls as health ( Very high cooldown ). 1 Soul = 1 Health . Instead of cheating...
3200 green item
+20 % Melee Resist
+1% Parry Cooldown ( so you have a longer parry cooldown )
+10 % Melee Damage
Effect: Perform a Dropkick ( with Jump + Q in the right timing ( similar timing to dash jump ) ) to kick an opponent away from you
Damag of Dropkick scales with your melee damage...
PS: I think meele and parry are the most clunky systems right now tbh. Hitboxes can be pretty weird, the parry cooldown is pretty punishing and right now melee spamming can be pretty effective sometimes. It also would be good if there were a cooldown of charged melees if you didnt hit any target...
my problem with melee and parrys right now is that its just not that reliable as a system. Hitboxes can be pretty weird and as I said you actually can be punished for parrying at the right time, if your enemy misses you with his hit. I think the cooldown of the parry system right now is a bit...
3000 or 6200 Souls item which grants to possiblity to grant a third temporary shield which protects you from execute damage.
The item has to be activated and which grants you an execute damage shield for 3-4 seconds. An item like this would be cool to have a possiblity to counter execute damage...
Introduce an active 1250 souls Item, which resets your parry (if your parry is on cooldown )
Parry Resetter ( 1250 Souls ) :
Active: Resets your parry cooldown (60s cooldown)
+ 8% Meele Resist
+ 10 % Ammo
-1s basic cooldown of your parry
All numbers are just an idea, your balance team will...
Dont want to deny your experience, but from my understanding reports are watched and have to be verified by valve developers and people watching the game ( similar to overwatch ) . Also report abusing is itself banable too. Try your best to reach out to the developers, but most likely you...
Wow what an asshole answer lol. You obviously dont know me or anything about my background or anything else. Its a fact on pc games there is no possibility to have no loopholes at all for cheater. There is no game which can deliver that kind of experience. Anti Cheat is not made to close all...
I dont want to be too protective because obv cheaters are a very serious problem, but the game is early development and there is the possibility that the huge playtest with a lot of players and their datas could help in creating a better anti cheat experience. Right now Many games still getting...
In my last match I sadly got bugged under the map. I cant say which ability caused it but I guess it was a combination of Vicious in his cube form and Moe and Krill ulting him, while I was standing beside him.
The bug was not fixable in any way. Reconnecting didnt help and the Unstick and...
Hero Concept / Idea sounds pretty cool, so thumbs up for that. I only think that the artstyle / aesthetics dont fit to the current state / style of the game, it looks way to futuristic. I think the art would have fit perfectly to Neon Prime, but if they stick with Deadlocks lore and style...
I thought it would be cool to have a hero who has to play around a certain mechanic ( sticky mechanic ) and who has to use his abilities in a clever way to maximazie their effectiveness. Also right now there are barely meele focused / designed abilities...