While they do change the point at which falloff begins, Long Range and Sharpshooter will not allow Drifter to shoot beyond Crimson Grasp's normal 27m range.
well you would be correct if the only ability that even has the range to naturally proc sharpshooter (puddle punch) was not always considered "close range," as detailed in the recent balance patch.
Rend will do double QSR and Mercurial Magnum's Damage when drifter is in range to deal the bonus damage.
As a drifter player I am very biased but I like this bug
Just because it has been in the game for a long time does not make it any less of a bug in need of correction.
If it must remain, then it should be made explicit in the descriptions of how the items work at the very least. Deadlock is normally very precise with the wording for the effects of...
Most of the items I've described are still bugged in this way, however Intensifying Magazine is suffering from a different bug that removes its extra damage while the user is channeling certain abilities. This makes it so that Bebop, Calico, and Viscous can benefit from the extra damage of...
Items that grant extra weapon damage in certain scenarios (such as Point Blank, Intensifying Magazine, and Monster Rounds) do not increase the damage of abilities that scale with melee damage.
The affected items are:
- Close Quarters
- Monster Rounds
- Intensifying Magazine
- Long Range
- Melee...