That explains why its in weapon.
I understand. The spirit resist reduction was so that the passive shock does more damage, but it seems there's more ways to buff the lingering effect of the active (besides the addition of a ministun and global proc on those who were within the initial radius)...
Tesla coil
Tesla bullets upgrade. The stat bonuses, cast range, cooldown, aoe radius, aftereffect duration e.t.c to be determined.
Active:
After 1 second of channel duration, a single, powerful lightning strike from the heavens to a target point. the lightning snaps to the nearest enemy to the...
I was looking for something similar to Huskar's Berserker passive. A rework to frenzy that might suit your (and my) idea would be thus:
gain 7% spirit resist, 0.7% health regen (based on stat) and 7% fire rate proportional to percentage of health missing, in 10% decrements.
so at 90% health, the...
+125 bonus health
+8 spirit power
+20% spirit resist
+8% ability range
Passive:
After taking spirit damage that puts the wielder below 15% health, spirit resist increases by 70% and health regeneration is boosted equivalent to one-tenth of the spirit damage taken within the past 10 seconds...
Thought about a revision for the upgrade.
Cost 4000 souls. 2hp regen +12% spirit armor and 12 spirit power. Increases the spirit armor bonus to 1.7% and 0.017 spirit power to a maximum of 4500 souls.
Active (aka Dharma's respite): Consumes 550 souls to create an 8m aura dome at the user's...
Prayer Beads (aka Austerity)
Cost 500 souls. 1.5hp regen. Every soul currently in the owner's possession adds 1.3% spirit armor and 0.013 spirit power to a maximum of 4500 souls.
Active: Consumes 100 souls to heal 75 points and gain 50 point bullet and spirit shields for a nearby ally and user...