only active part idea, not sure about the stats it provide.
active, 23sec cd; Bite the bullet!
Upon activation store %(not sure how much) damage taken in the next 4.5 seconds. And heals for that amount over 3 second as soon as you're out-of-combat( 3 second of not dealing or taking damage ).
Story - I want to stay close to my team at same time have to keep distance from triggering Soul Split range.
To stick close and still not taking the farm away. The idea.
Active- Toggle. When active the Soul Splitting will not count on you.
Preferably a Spirit Item, okay if other, surely don't know.
+Fire Rate
+1 Stamina
Active- Splash an aura off allied hero, provides lifesteals to affected ally in aoe. Last longer on heroes. Every kill and assist increase lifesteal potency up to 70% for initial target only.
Enemy can shoot at...