Still has unexpected results with precast animation, for example standing around a walker or next to walls, the animation shows expected area, but triggers instantly.
MID: 41078054 @ 30min testing things
Latest update added a skillshot animation before cast. Good compromise i guess? Or maybe it was just quick/instant cast being on by default and was always there and a dev tweaked my settings :D, not sure. But it helps
After latest hotfixes the dragon seems to no longer gets stuck in place around mid, but a new bug found when near a wall.
New bug found if Paige has her back against a wall and tries to throw dragon it triggers immediately in place, sometimes going up the wall like described in my previous...
Something new that was introduced the dragon seems to favor traveling in Z axis upward when hitting corners instead of the behavior before where it would traverse around the corner to the continue the momentum/path in single direction. Make it get stuck in corners pretty easily similar to the...
Seems like most of this was fixed in one of today's hotfixes at least around the pit. There is one small glitch around the stairs in mid but I'll try to update as continue exploring. :D
You can watch it if you look through the window in mid, its hitting on the lower level. Something with the path finding code is trying to target the lower ground.
Also something new, corners of objects in the field same issue. I'd guess if the bounding box of the object doesn't have a proper...
Haven't had the issue since Paige release but had multiple instances in latest after Drifter release.
Particularly in mid around the windows into the pit.
MatchID 39927817
First few dragons thrown and several other times throughout the first 5-10 mins :(
Edit: Adding Additional MatchID's for...