If mirage press hes 1-st right (enemy need to place at the and of tornado) hes have free wrath ultimate and better in first upgrade :)
It is not balance, pls fix it!
A most annoying problem in the game it's hes 1 skill. This tornado just a better then Wrath ultimate. It shouldn't work like that.
BC:
It's movement ability with a big control window and hard to avoid for enemy.
If you compare this ability to Wrath's ultimate, Mirage 1 is better until the last...
My last two game i have the SAME cheater against me:
26166817
26162877
Player https://steamcommunity.com/profiles/76561199403382433
Need to be banned immediately for absurd AIM bot. How this happens ?
Game need or ban him in the game, or pull him in cheater queue for check and protect honest...
And also, make the game paid, or find a way to ban the player for a long time so that he can't get back into the game.
Like a variant is make it not soo simple like now. Make new accounts or accounts that have been abandoned for a long time can't have the right to launch deadlock in principle...
How work VS AIMBOT:
In my last 2 game, i have player, VS me, who shot only in a head and not get banned. :/
I spend 1.5 hours of my life on a very disappointing experience
I think two game is too long for they "fun time". Need to ban every one in the first half of game.
I think, need to add...
Maybe, maybe. But I think that in a modern shooter such things are simply inappropriate. Getting used to this timing is not a big problem, but it is just a very unpleasant thing that creates inconvenience. In the game, you very rarely need to press melee attack often in a fight with people, so...
And I suffer not because of cooldown, but because I can't visually understand when the animation has ended and when I should press the button. Since there is no have button buffer, I need to spam the button or learn the timing. Visually, the animation has already ended, but the game still does...
I think cooldown is separate from the button buffer. With the buffer, we visually see that the animation has ended or will end soon, we press the button at the end of the animation, the game remembers press and plays another hit. In this way, we do not make any acceleration of attacks or remove...
When pressing a melee attack after a melee attack, the press is not buffered and a new attack does not occur. This problem is especially noticeable after a strong attack. After it, there is a small pause in which you want to press the button and expect the character to hit again, but this does...