The item capasitor can dispel buffs from items, this includes the perma buff stacks on trophy hunter.
And once at least 1 stack gets dispelled, no more trophy hunter stacks can be aquired so the item becomes non-functional.
Lol, if you're spending all of shadow form's time just punching you're wasting it's potential.
Also your argument is cringe because it doesn't address what I've been saying, which is that the game is designed around the concept of "everyone can both shoot and punch" and the game's core...
Well then that's your problem right there because you're trying to apply mechanics of a completely differently designed style of game to DL, which is NOT isometric and is also not designed to play like a typical moba.
DL is designed around "everyone has a gun" and that's that.
Saying you want...
No, that does not "need to change" at all.
And the fact that you just said "remove parry" clearly demonstrates that you do not understand how the melee system is designed or why.
And like I told you, that doesn't work. With the way the game is designed you can't do a character that can't shoot because a lot of core mechanics are designed around you being able to shoot, and so are a ton of items.
"No full melee character"
My man do you know who Abrams is?
Also everyone in this game can shoot so if you made someone who did exclusively melee they wouldn't work.
The urn is massively important now but I still see a lot of people who don't understand how it works. And even those who do sometimes fail to realize that soul orbs come out of the urn, leave them and get the all denied.
There should be both a tutorial page explaining it as well as a sandbox...
The fact that you asked this question shows that you do not understand what melee in this game is, a mindgame.
The attack has a huge hitbox (to big to avoid in almost every case) and deals good damage, but using it comes with the risk of getting parried.
So the two combatants try to...
The tooltip says it suppresses negative status effects but this is only partially true. some effects like healing reduction does get suppressed while other things like bullet resist debuffs are not.
So if haze has smoke bomb and does a forward dash while holding the melee button, she will heavy punch as soon as she comes out of the dash, and this doesn't break the stealth.
I tested it with shadow weave too and got the exact same result.
Flying into the heal zone created by medical specter instantly cancels magic carpet. Tested it multiple times and its the same every time.
You can summon the carpet while standing in the heal zone and fly out of it, but flying back into it cancels the carpet.