Theory: With Heros like Apollo and Celeste entering the ritual the ceiling for what defines a movement-based Hero as been raised significantly, and the game's still in closed beta (alpha?). But with today's latest balance patch "fixing" Slowing Hex not applying on Apollo's 1 this new shiny hero...
this as an active item that only works for a few seconds would be really cool. maybe as a stipulation to make it balanced the phantom bullets don't apply lifesteal effects?
i love active reload mechanics in games, such a simple way to increase the skill ceiling without overcomplicating things. I'd be down for this to be an item, or even a core mechanic of the game across the whole cast
Ignore the guides, build full fire rate and max your jump first and rain death upon your enemies
you dont even need to hit headshots, just aim in their general zip code and they're ripped to shreds