Oh! I'm super interested in your setup. I have an extreme annoyance with various abilities interfering with my range of movement. I have my movement on esdf with my pinky accessing zaq12 and thumb accessing vbngh and space. My abilities are on q12v and my active items are bgh and a thumb mouse...
Melee pauses the delay between 2 attacks. I'm fairly certain this is intentional, otherwise low fire rate characters would get a significant dps advantage over rapid fire rate characters. Take character's with a slower secondary attack as an example, such as Yamato, Viscous, or Shiv, mixing...
You may have had a third point in her ward. I posted another bug thread (in the hero labs bug reporting section) detailing how it says it applies -30% damage reduction, but is actually giving the enemy 30% increased damage reduction instead. So by putting a third point into the ability it deals...
You're forgetting the fact that goo ball's T3 is what lets viscous use abilities during his ultimate. He can't use abilities during his ball until he unlocks his ultimate's T3. I just tested it to make sure, and yeah he can still cube in ball form while he has his ult's T3.
Old post, sorry to revive it but I've been loving all the Viscous movements available and want to share the extent of it, this post hardly touched the surface.
If you air jump right before hitting the puddle punch you can go high, even without superior stamina or any movement item you can...
Some characters hard counter others, some ults hard counter others, heck, some items hard counter a character and items are available to everybody. that's basically always how it's been in games with characters that have different mechanics.
So what if a mechanic of Yamato means it's especially...
What I have to say I noticed was pretty much already said, but I want to say it anyway. My first response to reading this was: New World was not at fault for bricking graphics cards, what it really did was make apparent that the graphics cards were made faulty. The first New World beta started 2...
Hmmm, I'm attempting to replicate it to provide you the video and I can't. Looks like it's fixed I guess, I tested it extensively before with several different AoE abilities.
Alright, so this was something I was invested in testing and did so, here's my conclusion: I'm able to consistently buffer inputs off of Yamato's third ability, including buffering her first ability off of her third ability. That said, the buffer window is very small, but I am entirely certain...
Ok, so I haven't played since the day before Mirage came out and I'm just getting back into the game, but I know I've tested healing booster before and it used to increase the healing of the cube. This is no longer the case. I've tested in game and I've tested in the hero sandbox and healing...
While in the cube, bullets and various things blocked by the cube wall don't end healing rite. Many AoE things have odd interactions though, that is to say, sometimes they end healing rite, sometimes they don't. For example, a heavy attack ends healing rite on someone in the cube perhaps around...
You can't swap the side of the screen your crosshair is relative to your character. It feels clunky, especially considering they have a cool feature of characters leaning around corners to shoot, they can only do it around corners on their right side.
In contrast I find third person shooter...
One thing notable is that soul gain from minions after 10:00 is significantly increased (and the whole value of the minion is put into the soul). I've heard this applies to kills as well.
I'm uncertain why the 4:45 kill awards less souls than the 2:20 kill. Several hypotheses can be formed though.
Looks like contact_the_calculator beat me to what I going to say. That's a visual bug; but I've got more input.
Look at the values among his stats and you'll see that he doesn't have the stats he should have if he had two of the given item. Two improved spirit armors, without any other source...
I went and tested this one and verified it myself, though because of some insight into why this is happening I kind of figured it was extremely likely true and I could probably just assume it to be true.
It seems escalating exposure counts as its own separate instant of damage, you'll notice...