Sucks when it happens. Hopefully you get it fixed soon. I'll say though that I don't think it's too early for these kind of systems. It's good they are testing and implementing them already at this stage because in a competitive game like Deadlock we need incentives later so people don't...
This still happens and saddens a couch spectator like myself whose playtimes on these type of games consists of 30% spectating games. :(
I feel forced to play the game now to experiment, instead of learning from others. Sad times.
Had this occur on a recent game.
I was making my way to mid to try and do something about the rejuv and the graphic stayed behind despite having been claimed already, which confused the ever living crap out of me, making me waste time and effort. This escalated into a lost game eventually. I...
I just face rolled my keyboard to see if any key did anything, seems like hitting the shop key (for me B) plays the shop opening sound. You can then hit ESC and it plays the shop closing sound. Hitting B also plays the shop closing sound. Still is just a black loading screen though. I think this...
I'll also add that when on the loading screen you see in the video on the previous post there is a Deadlock logo at the top left of the screen.
When you hit ESC the logo disappears, but you're still just stuck in the infinite loading screen.
Picture:
The logo just spins.
Spectating games can suddenly just boot you out of the game you're spectating. This happens every time now. This has become more frequent recently. Never had this before. You get no error but then you are stuck on an infinite loading screen. You will have to force the game to shut down with...
Victor's animations when wall jumping from a wall on your left side causes him to block your crosshair multiple times. This doesn't happen when wall jumping from the right side of a wall so I am pretty certain this has to be an issue and not intended.
Out of all the big hero models I tested...
Food for thought:
Once people started getting trapped behind the automated doors, Valve added a teleport out once they went all the way back up the ramp. I'm sure the same will be done about this.
Zerggy and some others "competitive" content creators force their FOV to be higher than the games' standard 75.
Clip:
Time stamped when he even admits using FOV mod, but it's obvious by just looking at his many videos.
So is this allowed? If so, why not add a setting?
It's not in the...
Not a bug but I hope they remove the invisible wall. It feels more like exploiting unintended map geometry than being skilled. Being trapped in the enemy spawn because of an invisible wall isn't tech, skill or anything. Even in Dota 2 there's no invisible walls you cannot walk through when...
Title explains everything. Aura of Suffering used to have a 1 second cooldown, so I suppose it made sense for it to not trigger spellslinger. However now that the Aura has been nerfed to 3 seconds it should trigger Spellslinger. All of his other abilities do trigger it, so why not Aura itself...
Ignore this thread. I forgot I had too many active items in this game since I included one more active to my build and after making the thread did I realize that was the issue. I blame myself for forgetting this simple fact wasting my time and others.
Old post in quotations though: