Recent content by Deadcel

  1. Deadcel

    Spectating games bug - Games are in slow motion (Video)

    This seems to be the issue. I spectated a game today and the first one had slow downs and I was sure it would get stuck, however it didn't. Video of that: I was able to spectate the entire game this time, which is great for a couch player like me who likes to see wild builds made by the...
  2. Deadcel

    Puddle Punch does not trigger Tankbuster or Mystic Reverb.

    Melee only skills do not trigger anything other than melee items. Not a bug.
  3. Deadcel

    Spectating games bug - Games are in slow motion (Video)

    As of 30th of October, this bug still happens.
  4. Deadcel

    Spectating games bug - Games are in slow motion (Video)

    Right now if you spectate games, after a few seconds the games slow down a halt and basically become unwatchable. For the past month we haven't been able to spectate games at all, because of the infinite loop bug that I also reported with video evidence. Now we have this. Eventually if you...
  5. Deadcel

    Spectating games "crashes" the client (Video)

    As of 28th of October, after the small Halloween patch, this still happens. Hoping for a fix soon.
  6. Deadcel

    24h Ban

    Sucks when it happens. Hopefully you get it fixed soon. I'll say though that I don't think it's too early for these kind of systems. It's good they are testing and implementing them already at this stage because in a competitive game like Deadlock we need incentives later so people don't...
  7. Deadcel

    Spectating games "crashes" the client (Video)

    This still happens and saddens a couch spectator like myself whose playtimes on these type of games consists of 30% spectating games. :( I feel forced to play the game now to experiment, instead of learning from others. Sad times.
  8. Deadcel

    Victor does "bullet damage" to himself with aura of suffering.

    Yes. It's in the patch notes section of the forum. https://forums.playdeadlock.com/threads/10-02-2025-update.84332/ Scroll all the way down.
  9. Deadcel

    Midboss rejuv graphic "fake" bug (Video)

    Had this occur on a recent game. I was making my way to mid to try and do something about the rejuv and the graphic stayed behind despite having been claimed already, which confused the ever living crap out of me, making me waste time and effort. This escalated into a lost game eventually. I...
  10. Deadcel

    Spectating games "crashes" the client (Video)

    I just face rolled my keyboard to see if any key did anything, seems like hitting the shop key (for me B) plays the shop opening sound. You can then hit ESC and it plays the shop closing sound. Hitting B also plays the shop closing sound. Still is just a black loading screen though. I think this...
  11. Deadcel

    Spectating games "crashes" the client (Video)

    I'll also add that when on the loading screen you see in the video on the previous post there is a Deadlock logo at the top left of the screen. When you hit ESC the logo disappears, but you're still just stuck in the infinite loading screen. Picture: The logo just spins.
  12. Deadcel

    Spectating games "crashes" the client (Video)

    Spectating games can suddenly just boot you out of the game you're spectating. This happens every time now. This has become more frequent recently. Never had this before. You get no error but then you are stuck on an infinite loading screen. You will have to force the game to shut down with...
  13. Deadcel

    Zerggy changing FOV to gain unfair advantage. CHEATING OR NOT? (clip)

    Not really relevant to this thread.
  14. Deadcel

    Victor's body blocks view when wall jumping from the left (Video)

    Victor's animations when wall jumping from a wall on your left side causes him to block your crosshair multiple times. This doesn't happen when wall jumping from the right side of a wall so I am pretty certain this has to be an issue and not intended. Out of all the big hero models I tested...
  15. Deadcel

    Doorman Bug, Doorman's ability to place his doorway behind the invisible wall in spawn

    Food for thought: Once people started getting trapped behind the automated doors, Valve added a teleport out once they went all the way back up the ramp. I'm sure the same will be done about this.
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