Victor's animations when wall jumping from a wall on your left side causes him to block your crosshair multiple times. This doesn't happen when wall jumping from the right side of a wall so I am pretty certain this has to be an issue and not intended.
Out of all the big hero models I tested...
Food for thought:
Once people started getting trapped behind the automated doors, Valve added a teleport out once they went all the way back up the ramp. I'm sure the same will be done about this.
Zerggy and some others "competitive" content creators force their FOV to be higher than the games' standard 75.
Clip:
Time stamped when he even admits using FOV mod, but it's obvious by just looking at his many videos.
So is this allowed? If so, why not add a setting?
It's not in the...
Not a bug but I hope they remove the invisible wall. It feels more like exploiting unintended map geometry than being skilled. Being trapped in the enemy spawn because of an invisible wall isn't tech, skill or anything. Even in Dota 2 there's no invisible walls you cannot walk through when...
Title explains everything. Aura of Suffering used to have a 1 second cooldown, so I suppose it made sense for it to not trigger spellslinger. However now that the Aura has been nerfed to 3 seconds it should trigger Spellslinger. All of his other abilities do trigger it, so why not Aura itself...
Ignore this thread. I forgot I had too many active items in this game since I included one more active to my build and after making the thread did I realize that was the issue. I blame myself for forgetting this simple fact wasting my time and others.
Old post in quotations though:
It still happens to me. I have tried to disable any program related to keyboards. The one I can't fully close is the LG one. I did close a Deltaco one (I had a spare keyboard and it controls that one) and a Huion one (controls drawing screen) just in case. I don't even know if they did anything...
I forgot to add: I've tried to reproduce this bug in the test area and haven't been able to do so. No matter how hard I spam or die on purpose I can't replicate it in a testing environment. It keeps happening in live games though all the time and usually on Bebop and now Victor.
Happened today at a very crucial moment. I had a stun placed on me and Doorman ulted. As I get out of the ultimate I can use the ability one last time, but once the cooldown is refreshed by taking damage I am unable to cast it again even after receiving so much damage I die.
Maybe the bug...
It's making me not want to play the game anymore. I might be in the middle of a big fight and his ability has no cooldown and I'm trying to use it missing multiple damage instances and costing me the fight. I hope Valve is paying attention.
Sorry for swearing on the video, but this happens to me every game. Regardless of hero. It didn't use to be like this at all until the most recent update.
You can hear me spam the Q keybind here and you can see the ability icon react to the key press.
Using Windows 11.
Just a normal G710...
As the title says the AoE does not land at all where the reticule displays. It's by default set to instant cast and this hides this mistake from most. Makes it hard to land and doesn't paint at all where her actual damage will be. Video shows this best than ever:
Also if thrown at walls it...