i havent tested it, anyone know if it does "full damage of attack" x 60% or is it "damage you would have taken x 60%
the main difference being, if i have a ton of bullet resist, does that make it do less damage?
the problem i have with that is that not having a surrender button DOESNT stop defeatism in this game because of its design
in VERY specific scenarios, mind.
souls are stats , ability points, and items
which leads to ---> being stronger
which leads to ---<> taking objectives faster
which leads...
Match id 21504651
27 minute game.
Frame perfect last hits from enemy Grey talon and Abrams.
The largest soul disparity i have ever experienced in the game.
the first time i have lost guardians before the five minute mark in ages ((355.7 hours in game))
first time EVER losing walker before 10...
bebop is definetly a knowledge check hero
if you dont know about debuff remover: utterly terrifying
if you DO know about debuff remover: literal childs play to beat without ult
...im not raging lmao
someone accused me of x behaviour and i was responding
please do not straw man me into saying things i have not lmao.
I have said from teh start: i would rather play through the game, i love it!
Losing is often just as fun as winnign because the game itself is fun...
ive already adresssed some of this in an earlier post BUT i think the BEST argument against a surrender button atm is the last one
game is in early development! we NEED to see what the late game is like!
and yes, hard agree, IF they DO add a surrender button, it should be only allowed DEEP...
opening with an ad hominem is hardly the most successful way for me to take you seriously.
also, i am 1525. Not the best player in the game, but above average. And i am thinking about the average ((bad)) player as i say this.
For clarity in case you missed it, i am not speaking specifically...
dota 2s culture is famously toxic, with rage, leavers, and severe conversation issues
In no small part, this is from being forced to play with someone for an hour, or leave ((yes, games can be shorter, but ive found that in interviews people tend to cite being locked into a specific game for...