Recent content by DaniConD

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    Healing Bullets, T3 Gun Support item

    Thanks for the comment! Like leech, the healing is based on the damage dealt. So you have to invest something into weapon damage in order to heal for any significant amount. I would say most items don't have drawbacks other than the opportunity cost of the soul investment and the item slot...
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    Build Disappears if Editing While Matchmaking

    Same thing happened to me: 1. Queued with McGinnis on highest priority, Paige mid, and Geist lowest. 2. With McGinnis selected on the hideout, entered store screen and editing mode on her build. 3. In the middle of editing, found a match. 4. Match loads and I'm on Paige. The store screen...
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    Healing Bullets, T3 Gun Support item

    Disclaimer: I am a Paige player. Name: Healing Bullets Cost: $3200 Stats: +10% Weapon Damage Passive: Your bullets will ricochet towards a nearby ally after hitting an enemy hero, healing them for a percentage of the original damage. This cannot heal you. 35% Ricochet Heal. 1 Ricochet Target...
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    Vortex Web has no effect when cast on the spawn's lowering platform

    Happens on both sides:
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    Sinclair's Spectral Assistant doesn't fire when using Haze's Bullet Dance

    According to wording, it should:
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    Doorman portal causes doorman dash to change direction when an object passes through

    - Open portal - Throw cart towards portal - Dash just before the cart passes through Also works with the bell.
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    Inconsistent map pings on green lane

    Single clicking an ally objective on the map communicates "Headed to yellow/blue", while double clicking communicates "Yellow/blue needs help". For the green lane there's no "Headed to green", though. A single click throws "Defend green" instead, and the double click is still "Green needs help".
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    Game crashes when relaunching and rejoining a match

    This is the popup I mean. Rejoining before it shows up crashes the game.
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    Game crashes when relaunching and rejoining a match

    1. In match, exit the game. 2. Launch the game. 3. Skip the intro screen and press rejoin game immediately. 4. Game crashes. The crash can be avoided by waiting for the "pre-compiling shader resources" (or something like that) popup to appear before pressing rejoin on step 3.
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    Frames per second drop permanently when urn is dropped or other effects are on screen

    Here's a clip of this. Check the fps counter on the corner.
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    Frames per second drop permanently when urn is dropped or other effects are on screen

    It doesn't always happen, but sometimes when several effects happen on screen the game's FPS will drop (120~ to 60~) and there will be what feels like significant input lag. It happens a lot when I'm carrying the urn and I drop it, sometimes without other effects on screen. The lag stays after...
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    Mirage scarabs are not affected by "No Cooldown" option on sandbox

    Title. The cooldown remains the same when the option is selected.
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    Mirage scarabs don't pass through already hit enemies

    According to patch notes: - Mirage: Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them This isn't the case at the moment, tested on sandbox.
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    Game starts lagging after some time

    I get high fps when I start a match, after a while my frames drop and I need to restart the game to fix it.
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