As in, the portraits that appear on your screen when you damage or heal a hero with an ability or item. They are really satisfying, specially when you affect a bunch of players at the same time.
Scourge not having them makes the item feel less impactful and fun. It's also inconsistent with...
If you time your shot just right, the game will proc the start of the sound and visual effect of the soul being secured without actually doing it.
This happens very frequently in matches, and the incorrect feedback makes it difficult to correctly gauge the timing to secure souls.
Happens on...
1. Use Captivating Read an instant just before Paige is stunned.
2. Captivating Read is cast normally, dealing damage and immobilizing.
3. Captivating Read's cooldown is reset and it can be cast again.
Examples with Abram's Seismic Impact and Knockdown (second try in each clip):
1. Select a hero with a targeted ability (like Doorman's ult) and buy Arcane Surge
2. Dash-Jump
3. Use the ability on a target right on the edge of the extended cast range.
4. The ability isn't cast, and the extended range is lost. Some animations or sounds related to the ability are played, but...
I see it as a Greek column that quickly raises from the ground up after the delay (telegraphed with some visual and sound cue), lifting along units on the spot. If it reaches a ceiling or the skybox, it pushes out units on top of it and stops emerging. Its diameter would be around the same as...
Thanks for the comment!
Like leech, the healing is based on the damage dealt. So you have to invest something into weapon damage in order to heal for any significant amount.
I would say most items don't have drawbacks other than the opportunity cost of the soul investment and the item slot...
Same thing happened to me:
1. Queued with McGinnis on highest priority, Paige mid, and Geist lowest.
2. With McGinnis selected on the hideout, entered store screen and editing mode on her build.
3. In the middle of editing, found a match.
4. Match loads and I'm on Paige. The store screen...
Disclaimer: I am a Paige player.
Name: Healing Bullets
Cost: $3200
Stats: +10% Weapon Damage
Passive: Your bullets will ricochet towards a nearby ally after hitting an enemy hero, healing them for a percentage of the original damage. This cannot heal you. 35% Ricochet Heal. 1 Ricochet Target...