29250051
Really bad match for me, very new players I would assume by their movements and decision making.
My thought is there was a party with experienced and new players.
3k Upgrade to Return Fire (Total Cost: 4,250)
70% Bullet Fire Return (Improved from 60%)
50% Spirit Damage Return (Improved from 30%)
30% Bullet Resist when Active (Improved from 20%)
8% Less HP stolen from All Lifesteal Types (passive)
12% Less HP stolen from all Lifesteal types when Active...
I would normally agree it's a super broken active, but since it's attached to debuff remover I feel like you can bait it out
Also I find that getting spammed with .... junk from the enemy team is not really fun.
I don't like going 100 -> 0 and took nothing but spirit damage spam from lingering...
Thanks :)
I was thinking about having it be a separate 6.3k item but I thought it might've been too strong....
if it was tied to debuff remover it would give the user a choice to cleanse the area in the moment and have the item be on cooldown: thereby having to risk having it on cooldown to...
Upgraded from Debuff Remover:
6.3k Soul Upgrade
The user emits an explosion of purifying salts that cleanses the area of enemy abilities that are deployed on the battle field. Anything hit by the salts are cleansed from the battle field and the effects on the user are ended immediately.
(Stuns...
26279760
our pocket player was in the teleporter at the start of the game and was stuck and could not get out at the start of the match
apparently console commands didn't help