In another game, there is a pure support hero whose ult is simply 2 seconds of friendly invincibility (100% damage reduction) after 2 seconds of cast animation. She is not broken in pub (C-tier according to official stats) nor popular in e-sports. People would just stop attacking while enemies...
Too many things going on for 1 ability. Just a clone that takes all your debuffs is enough in my opinion.
But if debuffs were merely transferred, bebop's bomb or any AoE debuff would still affect you and teammates. Need a solution for that.
We also need a anti-tracking item.
Tier 1 item
Soul Flare
Emit 1 fake soul orb that gives 0 souls every 1s.
Active : Make you invisible for 1s and deploy a dozen fake soul orbs.
Something like this.
The idea is that aimbot will track flares while normal players just ignore them. Disrupt...
If active reload were a base mechanic, it would be a redundancy because there will never be a situation where you don't want to hit the active reload key. It would be like "press x to breathe air".
Quicksilver reload gives +50 damage to the first hit of ability. Somehow it triggers on the 2nd shot of Assassinate.
I guess Assassinate is just so fast that the bonus damage happens after the 1st shot.