Recent content by CommissarTyr

  1. C

    Gutshot launches Hyperbeam bebop

    Venator's shotgun knockback applies a huge amount of force to bebop when using hyperbeam.
  2. C

    Venator Crossbow with LightningScroll+Ricochet

    If Venator has Ricochet the shots from his crossbow will chain to other targets. If he also has Lightning Scroll, the targets the shot bounces too and damages will not suffer lightning.
  3. C

    Venator stunned during shotgun loops animation.

    If Venator is stunned during the wind-up of Gutshot he will be stuck looping the draw animation until using the skill again.
  4. C

    Objectives are always 'too far' for Venator's crossbow

    Hitting objective units with Venator's Crossbow always produces a 'Too Far' marker. Additionally blessed damage from crossbow or melee stakes is unable to apply to objectives.
  5. C

    Ventator traps get stuck on guardians

    Throwing Venator's Trap at a guardian will cause the trap to get stuck and spin around in the air.
  6. C

    Sinclair infernus ult

    Once again Sinclair is unable to use abilities while using Infernus Concussive Combustion.
  7. C

    Sinclair + Haze ult fire Sinclair's gun properly (single shot instead of burst, so he's losing 50% of his damage)

    Additionally the assistant does not fire alongside you in bullet dance and the afterimage visual effect is haze neutral-posing instead of dancing. I have clips from last year to compare and show it working correctly.
  8. C

    Detailed UI stuck.

    If the button to open detailed UI is pressed while leaving the escape menu, it will persist indefinitely. The only way to remove it is to go back into the escape menu and repeat the steps.
  9. C

    Doorman gun has a burst cycle time

    Doorman's weapon has a m_flIntraBurstCycleTime = 0.050000 This time is added to burst weapons and is not scalable by fire rate modifiers. As Doorman's weapon is not a burst weapon it should not have a burst cycle time.
  10. C

    Rem cannot ascend from ground during ult.

    Rem can ascend or descend during ult using normal flight controls (not displayed on hud). If Rem is touching the ground then the ascend action no longer functions.
  11. C

    Rem's Well rested buff can be doubled.

    The 35 + 15% spirit power from Rem's t3 Tag Along upgrade is applied by two different buffs while tagging and for a duration afterwards. If the skill is used again before the duration buff expires it can be combined to double up the spirit boost.
  12. C

    Boot Kick t3 upgrade not working

    Bootkick t3 upgrade should be applying damage reduction. I cannot get the effect to work in testing grounds, either before or after consuming the mark, damage received from the target is the same.
  13. C

    Silver Slam fire t3 continues between uses.

    Slamfire t3 upgrade reads "If you hit all shots deal +10% current health as damage." This does not require all three shots from the same activation. If one shot is hit, activating slamfire again will only require two shots to trigger the bonus damage. You are allowed to miss with regular shots...
  14. C

    Magician issues with Silver Ult

    When stealing Silver's Lycan Curse Sinclair has a few issues. 1. Active Assistants will only fire when wolf hits in melee instead of on every attack 2. Assistant expiring during wolf form will keep the teleport swap button when Sinclair returns form. The swap does nothing 3. Lycan Curse skills...
  15. C

    Rem Tag along item buff does not persist for duration items.

    When using Tag Along with the upgrade to increase item range, Items will have the increased range only for the duration of Tag Along. Leaving Tag Along will not change the visual for the effects, but the radius will be reduced to normal. Applies to most items with persistent durations. Example...
Back
Top