Recent content by CommissarTyr

  1. C

    Soul Exchange Min Health Recieved is funky

    Geist's Soul Exchange ability has 30% Min Health received on the ability description. I am not certain what this is intended to describe; whether you always gain 30% of your hp or if you will be brought up to 30% if you use it on somebody below 30%. What happens is enemy health percentage is...
  2. C

    Rebuttal tooltip doesn't specify melee

    Rebuttal tooltip isn't clear that it only applies to normal melee (and puddle punch). "On successful Parry against an enemy Hero" would suggest that counterspell parries would apply but it does not.
  3. C

    Bebop Hyperbeam not slowing

    Hyperbeam is not applying any slowing effect to targets hit.
  4. C

    Airdrop creates two bombs

    When cancelling Ivy's Airdrop flight with the ability key, two bomb projectiles will be created. Only one will explode.
  5. C

    Sinclair split shot

    Sinclair with multishot from Split Shot item causes Spectral Assistant to fire extra shots for each bonus multishot with no spread, causing four times the effective damage.
  6. C

    Kinetic Carbine and bullet effect items

    Paradox Kinetic Carbine is inconsistent when applying items that add effects to bullets. Items that do apply: Headshot Booster, Mystic Shot, Headhunter, Tesla Bullets, Burst Fire, Escalating Resilience, Crippling Headshot and Lucky Shot (slow). Items that do not apply: Slowing Bullets, Soul...
  7. C

    Paradox carbine fails if fired immediately

    If paradox shoots immediately after activating Kinetic Carbine it will fire a single normal looking bullet that deals no damage and ends the carbine effect.
  8. C

    Charged abilities do not update cooldowns

    Example Magician Vexing Bolt has 24s cooldown and an upgrade to reduce it by 13s. If the skill is used and then the upgrade or another cooldown reducing effect is acquired, the cooldown does not change. Other skills such as spectral assistant, which has a 40s cooldown and 10s upgrade will...
  9. C

    Sinclair hex amplifies damage dealt

    The bonus damage is non-lethal for unknown reasons.
  10. C

    Sinclair hex amplifies damage dealt

    Found issue. Characters effected by Rabbit hex deal extra damage in addition to taking extra damage.
  11. C

    Sinclair hex amplifies damage dealt

    Rabbit hex caused Bebop on my team to take extra damage. MatchID: 34968355
  12. C

    Mid Boss immune to various abilities

    Mid Boss cannot be hit by certain abilities. Abrams: Seismic Impact Bebop : Explosive Uppercut explosion Calico : Gloom Bombs, Leaping Slash and Return to Shadows Grey Talon: Guided Owl Holliday : Powder Keg Infernus: Concussive Combustion Ivy: Stone Form and Air Drop Kelvin: Frost Grenade...
  13. C

    Ivy Ult bomb not rendering

    Ivy's ult bomb is frequently not creating any visual or sounds for the explosion on my end. Possibly magician to blame.
  14. C

    Disarmed creeps cannot melee.

    Mo & Krills Sand Blast disarm disables all creep attacks including melee. Normally the disarm only applies to ranged attacks.
  15. C

    Fading Slows are bugged

    Fading slow effects (Vyper Screwjab Dagger and Holliday Crackshot) do not apply the effects given on the tooltip. Additionally, they have unusual interaction with the movespeed penalty from firing. Testing using cl_showpos for more accurate velocity values: A standard Vyper that has 275.58...
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