Recent content by CommissarTyr

  1. C

    Victors gun page does not describe ramp up

    Victor's gun has a ramp-up effect similar to McGinnis' gun but does not have the same note to describe it on the weapon page.The ramp up itself is small (5.05-5.85) so it is easily missed.
  2. C

    Victor: Forced movement during reanimation desyncs the revive marker

    If Victor dies while a forced movement effect such as Paradox swap or Phantom strike is in use, his reanimation circle effect does not follow where Victor will reanimate and cause the explosion. The normal Victor particle effects do move to his real location.
  3. C

    Victor Pain battery does no refresh

    Refresher can be activated when Pain Battery is on cooldown but does not correctly refresh the ability
  4. C

    Victor Pain battery indicator is misleading

    The reach on Pain battery extends slightly beyond the faded template.
  5. C

    Victor /kill instantly detonates ult

    If you use console kill commands to die during Victor's reanimation, it will immediately detonate the blast. Victor still dies.
  6. C

    Drifter bullet tracers aren't matching hitboxes.

    Shot tracers from Drifter's left hand do not appear to follow the hitbox cleanly, causing projectiles to ghost enemies. When Express shot is used Drifter, the second shot tracers comes out with his hand across the left side but the real projectiles are not aligned.
  7. C

    Drifter eternal night crouch animation

    While Eternal Night is active, crouch walking will put Drifter into the normal walk animation loop but still slow which looks goofy.
  8. C

    Drifter Bloodscent passive applies a lot more than expected

    Drifter's Stacking Bloodscent damage may be double-stacking. at 100% bonus his shots are dealing 82 damage. On the weapon sheet it shows expected 41 damage, double his base. Melee damage is slightly different, likely because of weapon damage being halved for melee.
  9. C

    Drifter Split-Shot deals reduced damage

    With Split-Shot active, Drifter's normal attacks may deal reduced damage, which gets worse as you get closer to the target.
  10. C

    Paige Conjure dragon fails if thrown up

    if thrown at a steep enough angle upwards, the projectile from conjure dragon vanishes at the top of the arc and the skill ends.
  11. C

    Soul Exchange Min Health Recieved is funky

    Geist's Soul Exchange ability has 30% Min Health received on the ability description. I am not certain what this is intended to describe; whether you always gain 30% of your hp or if you will be brought up to 30% if you use it on somebody below 30%. What happens is enemy health percentage is...
  12. C

    Rebuttal tooltip doesn't specify melee

    Rebuttal tooltip isn't clear that it only applies to normal melee (and puddle punch). "On successful Parry against an enemy Hero" would suggest that counterspell parries would apply but it does not.
  13. C

    Bebop Hyperbeam not slowing

    Hyperbeam is not applying any slowing effect to targets hit.
  14. C

    Airdrop creates two bombs

    When cancelling Ivy's Airdrop flight with the ability key, two bomb projectiles will be created. Only one will explode.
  15. C

    Sinclair split shot

    Sinclair with multishot from Split Shot item causes Spectral Assistant to fire extra shots for each bonus multishot with no spread, causing four times the effective damage.
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