Most damage over time effects will end their effect with final tick of damage based on the time cut off. Shiv's Serrated Blades do not have this, they will only deal extra damage for full seconds.
Debuff resist is causing problems with some abilities. Abram's Charge, Doorman Luggage cart and Silver Boot kick are each affected by debuff resistance, reducing the duration of the displacement.
Victor's Shocking Reanimation will trigger if damage would reduce health to 0 if not for being non-lethal damage. This includes Decay, Pocket Affliction and damage while Cheat Death is active. If Cheat Death is active when reanimation activates, the healing reduction will apply.
When a fire rate penalty buff is applied to a character it is calculated on the persistent hud as a positive number.
Here I have +18% fire rate from ivy tether, applying -32% from rusted barrel should modify the number to -14% (and does correctly when extended hud is shown but on the quick hud...
Doorman luggage cart consistently fails to pick up multiple enemies.
If a target is crouched or in some stun animations, the cart will ignore them.
The more people cart is carrying, the more likely it will ignore extra targets.
Starting cart near enemies will likely only ever pick up one unit.
Shiv Bloodletting counts as actually reducing the damage for effects based on damage dealt such as lifesteal or Mystic Reverb. This is not aligned with the description.
It isn't well described on the tooltip but Grey Talon's Spirit Snare and Cursed Relic apply a very short stun to cause the interrupt effect. If a target is already effected by a cursing buff, reapplying that curse will not reapply the stun and interrupt.
Additionally the buff removal effect of...
If a character is disarmed by any effect, reload actions will be interrupted but any reload input will cause the gun to be fully reloaded when the disarm is ended.