That doesn't bother me so much, but the name's easily changed. It could be anything from Steambot, to Blaze, to Fryborg, etc.
I was thinking short bursts/charges would be good for his kind of high mobility play style, but I can see how it'd be annoying if it was basically up all the time while...
You can either tap primary fire to shoot single shots, or hold fire to charge your next shot to use up to 3 ammo and do 3x damage. Charge rate is equal to fire rate, so without items it'd take about 1s to fully charge.
Heat Wave just causes your melee attacks shoot a flame wave projectile that...
Blitz
Smoking Assaultbot
Weapon – Fire Cannon Arm: 18 Ammo, 3.4 Bullets Per Second, 21 Bullet Damage, 280 m/s Bullet Velocity, 2.65 Reload Time (Drinks a gascan to reload)
Primary: Projectile, Medium Range (22-48m Damage fall off) Charge Up (Shots can be charged to consume up to 3 ammo...
The Ferryman:
(Ghostly Ferryboat Captain)
Weapon – Soul Lantern: Ghostly lantern that fires a beam of ethereal light.
40 Ammo, 10 Bullets Per Second, 6.3 Bullet Damage, 2.35 Reload Time, 500 m/s Bullet Velocity.
Primary: Beam, Medium Range (40-45m Damage fall off)
Secondary: Wide...
Deadbolt:
(Skeleton locksmith)
Weapon – Bone Ballista: Massive crossbow of bone and chains, launching skeletal bolts. Long Range, Heavy Hitter, Single Reload.
5 Ammo, 1.75 Bullets Per Second, 58 Bullet Damage, 0.6s Reload Time, 320 m/s Bullet Velocity.
Bone Shards: (Channeling) Has charges...
Redacted
A small, classy flying saucer, piloted by little green men. The top dome of the UFO counts as it's 'head'.
Weapon - Plasma Turrets: Duelies (Alt-Fire is a seperate gun with it's own individual ammo pool. It's aim is slightly to the right, and primary-fire is slightly to the left of...
Empyrean
Weapon – Pneumatic Gun: Arcing (Bullet damage doesn't fall off with distance, instead bullets drops 0.5 meter ever 15 meters they travel) Terminal Velocity (Bullets deal 2% more damage per 0.5 meter downward they've traveled)
24 Ammo, 4 Bullets Per Second, 21 Bullet Damage, 2.65...
Slugger
(A baseball legend)
Weapon – Baseball Pitch: 3 Ammo, 2 Bullets Per Second, 64 Bullet Damage, 1s Reload Time, 50-80 Meter Damage Fall Off Range, 130 m/s Bullet Velocity.
Alt-Fire – Curve Ball: Causes your last thrown ball to curve in the direction you're aiming, consuming 1 ammo.
Home...
Doc Tower
(A friendly surgeon with just a little blood on their scrubs)
Weapon - Syringe Gun: Slow Poison (Bullets deal their damage over 3s instead of instantly)
12 Ammo, 3 Bullets Per Second, 36 Bullet Damage, 1.65 Reload Time, 25-75 Meter Damage Fall Off Range, 330 m/s Bullet Velocity...
Tele:
A black and white T.V. set, floating about head height, and projecting a T.V. character from the neck down as their body. Default body is a cheesy sci-fi astronaut.
Weapon – Electron Gun: Beam, Refracting (Beam will bounce off terrain)
50 Ammo, 9 Bullets Per Second, 7.7 Bullet Damage...
Gage:
Weapon – Missile Battery: Momentum (Bullets have reverse damage fall off, dealing less damage up close, and more damage the further they travel) Splash (Bullets deal damage in a 2 meter radius when they hit enemies/terrain)
16 Ammo, 3.25 Bullets Per Second, 31 Bullet Damage, 2.55 Reload...
Buffs to ammo/rate of fire do benefit Buzzsaw by making the saw bigger (Ammo) and damage faster (RoF) Some very specific buffs might get wasted though unless specific exceptions were made for them though. For the most part they shouldn't completely wasted.
I was picturing it being used in...
Sawtooth:
(Hell's handyman)
Weapon - Magnetic Sawblade Launcher: Piercing (Shoots a saw that pierces through enemies) Single Shot (Maxes at 1 Ammo) Returning (The saw travels it's max range before returning to you, potentially damaging enemies twice. Your weapon automatically reloads when the...