Ever since ranked queue was removed the matchmaking has gone from terrible to egregious.
30437799 - Zero macro, zero map control. Basically sitting hostage in base all game.
30439463 - Phantom II game when I'm Oracle 1? Team was completely decimated in only 17 minutes. Why is this still...
This bug is still ongoing today. It happens *very* frequently, no matter if it's friendly or not friendly. The grapple will go on long or short cooldown but you will rubberband back down to the ground. It's like every time you use it the game decides to drop your packet.
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What the hell is this garbage? 4 brand new players on my team, all of them got completely destroyed in lane and shoved into base after only 15 minutes. Zero macro, zero mechanics, zero awareness, zero communication. Why is this possible? Did we just end up on the wrong side of a...
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One team won just about every single team fight, and the other team didn't. Unsurprisingly the winning team also happens to have a group of the most overpowered characters all in one. It's disgusting and very tiring. It's getting boring playing against the same team comps over and...
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Still completely unacceptable matchmaking. This wasn't just a skill problem it was a team composition problem. It's absolutely ridiculous how often low damage and utility characters end up on side up while all the strongest recently buffed and overtuned characters end up on the other team.
Valve has never talked about what factors are used to determine rank. It's never just win/loss and end game stats. You should've noticed that by now. Dota 2 and CS had the same treatment. It's too easy to game the system if it's known.
You're proving Valve correct in the way that you're talking...
All true. Ever notice how none of the people in here made a post in the bad matchmaking thread? It's cause their group were the ones stomping on solo players. They were having a grand old time thinking they were good when their friends were doing all the work.
If you want to see why there's a...
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Every lane was one sided. 70k difference in 25 minutes.
Why are these players matched in the same game?
This cannot keep going on. How many more examples does Valve need to make this right?