Recent content by Claymeister

  1. Claymeister

    Absurd and not visualised vertical range on Moe's Ult (and many others)

    The visualisation of it does not correspond at all to it's vertical range - and besides, should i be able to grab people from ledges 10 meters away? I'm pretty sure there are other abilities with the same problem, i think Lash ult is one of them? Not to mention how unclear vertical ranges are...
  2. Claymeister

    Cancel Ability keybind doesn't apply to certain ults + some related UI bugs

    +1, i switched my cancel key to caps lock because some abilities i canceled with spacebar accidentally - would like for it to display as i don't have the muscle memory yet. Also we could use a grace period when cancelling with ability key - spamming moe key to grab people made me cancel it by...
  3. Claymeister

    Muting teammates doesn't cover voicelines

    @Beltalowda Yeah we all reported him, atleast i think so. He kept spamming when dead, despite us turning the match around. Was fucking insane. Some people say that muting the enemy team helps, haven't tested this - besides, it should never be the official solution. An option to avoid a toxic...
  4. Claymeister

    Muting teammates doesn't cover voicelines

    Good Job!
  5. Claymeister

    Unconventional FPS Freezing

    MatchID: 37862461 Footage: Happened in this specific match (haven't played more, but it didnt happen in games prior atleast), not only for me but atleast the vindicta aswell, even after a PC restart. Usually when action is going, my fps tend to drop, but in a much more gradual and playable...
  6. Claymeister

    Hero Concept: Plague Rat

    As to the post itself, you've outdone yourself again Edvin. The lore blurb is wonderfully written. Explaining something more general relating to the character while still leaveing plenty of mystery. The conversations, while sometimes a tad too goofy imo, are something very fitting to such an...
  7. Claymeister

    Hero Concept: Plague Rat

    Surely we've moved past the jankiness of skeletons in TF2, it can be done better in Deadlock. And hey, we've all seen a horde of troopers in our base ever since they were given ridiculous resistances - I've not seen them cause problems - It's all the crazy abilities that 12 people are popping in...
  8. Claymeister

    Hero Idea: Dust Devil

    Again, amazing work with both the lore and the kit, as a Pole myself i do love the names. And the pistol looks exactly how it's name sounds. :) To the kit, i feel like Make Peace could remove all ammo - it's still less powerful than a disarm that some have access to. Though, even then with the...
  9. Claymeister

    Hero Idea: Summoner/Minion focused character

    I feel like the clearest problem is a global map summon Guardian, that is both way too much power at pro play as well as unintuitive and problematic in casual play. Keeping it to a local summon would be safer. I can see it upgrading into the walker and the patron eventually aswell, though with...
  10. Claymeister

    Hero Idea: Summoner/Minion focused character

    Lorewise, feels like a great fit into the universe. Gameplay wise, we've been shown valve does dabble with NPCs interactions via the turrets mostly, as well as most ally support abilities also working on the troops. So a whole hero dedicated to that, could work. Though, her interaction with the...
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