Minor animation bug, but worth mentioning. When between two boxes or a box and wall, it seems like the pose for when the hero is on the wall holds, even through movement, shooting, punching, etc. Video shows the basic bug.
Defectus is a New York street performer... or wants to be. Instead of getting good at any of his tricks, he tries to be a jack of all trades so he knows a lot of tricks, but are horrible at all of them.
Primary fire: Gun.
It’s New York, this man wants to be safe.
Secondary fire:
Defectus throws...
Possible Idea for new item for parries. Buffs could be different but the idea is to reward players for not just pressing parry on time, but also being locked in on the enemy and moving towards incoming enemy, challenging their instincts of jump dashing away.
I discovered that you are able to go out of bounds using phantom strike by following these steps.
1) Have target close to wall and a good bit away (shown in attached video)
2) move sideways and initiate a roll
3) right before the game stops recognizing thee target, use phantom strike
Bug works...
When the guardian stands between you and zipline, you can spam the zipline aura just by holding space.
Video wasn't working so heres a quick link for now.
https://cdn.steamusercontent.com/ugc/12100233716060440809/FBF5E6B1C543D50EF9E6BFFF23B1B56F709BC0A6/
Occasionally the game bugs out in a way where my game's colors become messed up and I'm unable to move (not videod, but my player model also stretches). Honestly the rainbow effects as I'm getting attacked looks kind of sick. (I'm playing on a very very low-end laptop so maybe it's a problem...