Recent content by CDranzer

  1. CDranzer

    Instant Air Dash (IAD): What it is, how it works, and why it's probably a bug

    The primary purpose of this thread is to identify an oversight/bug/exploit. Because of the nature of bug, the thread also serves a secondary purpose of discussing the tangential gameplay issues surrounding it. This is not unusual. If people want to discuss the issues, I'm willing to engage...
  2. CDranzer

    Instant Air Dash (IAD): What it is, how it works, and why it's probably a bug

    Why would a bug report belong in Gameplay Feedback?
  3. CDranzer

    Instant Air Dash (IAD): What it is, how it works, and why it's probably a bug

    Not aggressive, just direct. If I had to formally categorize IAD, it'd be "physics exploit". It's not that disruptive, but it is what it is. There are plenty of physics exploits in games. There are several within the source engine itself. People use them all the time. Sometimes they become...
  4. CDranzer

    Instant Air Dash (IAD): What it is, how it works, and why it's probably a bug

    A semantic debate about what constitutes a "bug" is largely irrelevant in this case. This thread is here because IAD is an unintended edge case with undesirable side-effects. Firstly, that clause is superfluous. Solutions aren't always direct. If it were up to me, I'd create parity by allowing...
  5. CDranzer

    Disabling voice chat does not disable voice chat

    The setting in the communication menu literally doesn't work. Even after unchecking the checkbox, I still hear my allies' voices.
  6. CDranzer

    This game's netcode is really poor feeling (public)

    Incidentally, I decided to do some more testing using the net_fakelag command. I was under the impression that bullets were latency compensated. It turns out, they're latency compensated when shooting Troopers, but not when shooting players (or at least, the bots in the sandbox). This leads to...
  7. CDranzer

    This game's netcode is really poor feeling (public)

    It's less about fairness and more about player perceptions I think. I don't think most players will know or care if they get hit by bullets they technically "dodged", but I suspect a lot of players will probably notice if they got a punch off and were then parried a split second later. Like...
  8. CDranzer

    Unable to receive an invite

    It might still be in your email inbox?
  9. CDranzer

    This game's netcode is really poor feeling (public)

    Australian player, agree with basically all of these, especially the 6th point. The actual number feedback (i.e. how much damage you do) I understand being server side, because there may be factors the client doesn't know that determine if a shot actually did damage or not, but for the actual...
  10. CDranzer

    Inconsistent behaviour for jump-cancelling a slide

    This was very briefly "fixed" today, you could jump straight out of a dash-crouch slide, but then almost immediately there was a patch that changed it back (which also ended up breaking some stuff with other dash animations and zipline momentum) Not sure if it was intentional or not?
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