Recent content by carrotoniii

  1. carrotoniii

    Mystic Repeater -- putting a bullet in bursts

    A very hastily-slapped-together item that may or may not be busted on certain heroes! Inspired by the likes of LoL's Lich Bane and SMITE's Polynomicon (and probably every MOBA item shop ever). Hopefully not too similar to Mystic Shot, and hopefully not an abhorrent balance decision. Anyway...
  2. carrotoniii

    No Cosmic Veil in Sandbox

    That's weird, I just entered Sandbox myself -- it's right there and seems to be working as intended:
  3. carrotoniii

    Viscous' The Cube and weird interactions

    I've compiled a couple of interactions from each Hero with Viscous' ability, The Cube, as I think a lot of them look unintentional. A lot of these might not be bugs and could be totally intentional, but I tried to focus on what I thought were odd interactions or just weird inconsistencies...
  4. carrotoniii

    Viscous' model disappears when using Metal Skin and Return Fire together

    It looks like when Viscous uses the actives of Metal Skin and Return Fire in tandem, most of his model disappears and the only thing that can be seen is his skeleton. His model looks fine when using either active individually; it only starts bugging out when both are active at the same time.
  5. carrotoniii

    Mo & Krill's Burrow + Colossus visual bug

    While Colossus is active (or when it's activated during Burrow), the particles that surround Krill follow him as if he's stuck in Burrow's start-up animation. Weird bug, but it's purely visual. I've displayed it here! I thought I'd get a similar result with Pocket's Enchanter's Satchel, but it's...
  6. carrotoniii

    Colossus' model scale-up not matching patch notes?

    I went into Sandbox to try the new Colossus item, but the model scale-up doesn't really match the 10% on the listed changes. Plus, it doesn't seem to do anything to the models? I don't notice a camera shift on any heroes I've tried, at least.
  7. carrotoniii

    Warden's Alchemical Flask, uh, not Alchemical Flasking in Sandbox

    I switched over to Warden in Sandbox to see if I could find any weird things in a sort of nothing-burger kit, but I quickly noticed that Alchemical Flask just didn't do anything. Normally, I try to include ways to recreate what I'm talking about, but I have no clue what caused this? It started...
  8. carrotoniii

    The new downward air-dash has an "odd" interaction with Ivy's Falling Grace

    Okay, so, I don't know if this is a bug? It certainly looks weird and feels unintentional, so I'm posting it here in case. "Falling Grace" usually can be cancelled immediately with a normal horizontal air-dash within a short window, which cancels the start-up leap, but disqualifies Ivy from her...
  9. carrotoniii

    Superior Duration item might be offering unaffected abilities to imbue

    I was trying to concoct a Dynamo nuke build to help my fellow dweebazoids, but Superior Duration caught my attention. Hovering over the item in the shop, it tells me that Dynamo's Rejuvenating Aurora and Singularity are his only abilities affected by this item. Reasonably, I can't imbue...
  10. carrotoniii

    Silly ragdoll

    Wheeee :)
  11. carrotoniii

    parry OP

    Parry is a global mechanic actually, everyone can do it lol
  12. carrotoniii

    Pocket can use Flying Cloak without cancelling Enchanter's Satchel (sort of)

    If you're browsing the bug threads for secret tech, you won't find anything very useful here; sorry for the clickbait title, nerds! Normally, throwing out the cloak forces Pocket out of their satchel, but if you input Flying Cloak within a small window after using Enchanter's Satchel, Pocket...
  13. carrotoniii

    Buttons smaller when queuing

    Buttons look pretty small after the patch. Really hard to read the text, lol
  14. carrotoniii

    Soul Interaction

    Well, I've got too much time, so I'll whip up some quick background and ability names, I suppose. I've also filled out the kit a bit more. Here goes. A FATE'S TALE: Somewhere in the city lies an empty grave. When someone dies, they never quite leave the mortal plane. Beyond their rotting...
  15. carrotoniii

    Soul Interaction

    Last hitting in this game is done in a really interesting way. The souls that serve as a streamlined "deny" system are really cool, and that got me thinking about how some abilities could play around it. I pondered it for a bit, and what I've got right now is a pretty primitive "close-range"...
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