Exactly, yes. I've always figured it was a bug but it was such a contributing factor in his survivability for so long that I figured it would have been mentioned in the patch.
Bloodletting didn't *just* delay damage. If the same Grey Talon arrow hit a 750 health Shiv and a 750 health Infernus twice for 200 damage in two instances, Shiv would take less damage total after bloodletting ends than Infernus, and even accounting for regen, having more total health...
This seems to have been changed in the latest patch but was undocumented. The way it worked before was: say you take 100 damage with 40% damage deference, which creates 40 orange health, and then you take another 100 damage instance. The 40 orange health "absorbs" a portion of the hit. What this...