This time i've made an item that can be an alternative to Fortitude. As you know Fortitiude is a must if you're planning to always be on the field and not go back to base to heal, for this reason it's used extensively on higher ranks. This item provides a similar conditional version of the...
I still think it would make it easier to visualize if you made it an item card with stats and other stuff, there are some templates for that online like this. Or you can just make it in a drawing program as well. It's really useful to see everything in one place rather than having it in text form.
I think you didn't understand what i said, Mirage had this because it was gonna be one of his abilities and making a set of wallrun animations for just 1 character is easy. What's not realistic is making multiple sets of wallruning animations for each and every character with different body...
This is not well thought out at all. It's simply unrealistic to make an item that requires distinct animation for all the heroes, when there are 50 heroes in this game in the future they will all have different postures and body sizes, requiring different sets of wallrunning animations and it...
A new item is here! It's similar to healing booster but it synergizes much better with healing items which heal in small ticks as it gives a flat boost to each tick instead of boosting the total value. If you receive a healing of 50 ticks from a single source without it being interrupted, after...
Thanks for the feedback, i didn't really look into the prices that much i just remembered i could spend 4.8k and thought an item would be 4.8k but you're right it's the upgrade cost and not the item's cost. It got a bit confusing there.
Void bullet is really controversial, i got the same...